# Shader::GetGUID ```cpp ResourceGUID GetGUID() const override ``` 获取着色器资源的全局唯一标识符。 **返回:** `ResourceGUID` - 全局唯一标识符 **线程安全:** ✅ 线程安全 **复杂度:** O(1) **示例:** ```cpp ResourceHandle shader = ResourceManager::Get().Load("shaders/vertex.glsl"); ResourceGUID guid = shader->GetGUID(); ``` ## 相关文档 - [Shader 总览](shader.md) - 返回类总览 - [IResource](../iresource/iresource.md) - 资源基类