# D3D12CommandList::GetResourceState ```cpp ResourceStates GetResourceState(ID3D12Resource* resource) const; ``` 获取资源状态。 **参数:** - `resource` - D3D12 资源指针 **返回值:** 资源当前状态,如果资源未被跟踪则返回 `ResourceStates::Common` **复杂度:** O(1) **示例:** ```cpp ID3D12Resource* resource = /* 获取资源 */; ResourceStates state = cmdList.GetResourceState(resource); if (state == ResourceStates::RenderTarget) { // 资源当前为渲染目标状态 } ``` ## 相关文档 - [D3D12CommandList 总览](command-list.md) - 返回类总览 - [TrackResource](track-resource.md) - 跟踪资源 - [TransitionBarrier](transition-barrier.md) - 资源状态转换