#include "Rendering/Passes/BuiltinObjectIdOutlinePass.h" #include "Rendering/ObjectIdEncoding.h" #include "RHI/RHICommandList.h" #include "RHI/RHIDevice.h" #include #include namespace XCEngine { namespace Rendering { namespace Passes { namespace { const char kBuiltinObjectIdOutlineHlsl[] = R"( cbuffer OutlineConstants : register(b0) { float4 gViewportSizeAndTexelSize; float4 gOutlineColor; float4 gSelectedInfo; float4 gSelectedObjectColors[256]; }; Texture2D gObjectIdTexture : register(t0); struct VSOutput { float4 position : SV_POSITION; }; VSOutput MainVS(uint vertexId : SV_VertexID) { static const float2 positions[3] = { float2(-1.0, -1.0), float2(-1.0, 3.0), float2( 3.0, -1.0) }; VSOutput output; output.position = float4(positions[vertexId], 0.0, 1.0); return output; } int2 ClampPixelCoord(int2 pixelCoord) { const int2 maxCoord = int2( max((int)gViewportSizeAndTexelSize.x - 1, 0), max((int)gViewportSizeAndTexelSize.y - 1, 0)); return clamp(pixelCoord, int2(0, 0), maxCoord); } float4 LoadObjectId(int2 pixelCoord) { return gObjectIdTexture.Load(int3(ClampPixelCoord(pixelCoord), 0)); } bool IsSelectedObject(float4 objectIdColor) { if (objectIdColor.a <= 0.0) { return false; } const int selectedCount = min((int)gSelectedInfo.x, 256); [loop] for (int i = 0; i < selectedCount; ++i) { const float4 selectedColor = gSelectedObjectColors[i]; if (all(abs(objectIdColor - selectedColor) <= float4( 0.0025, 0.0025, 0.0025, 0.0025))) { return true; } } return false; } float4 MainPS(VSOutput input) : SV_TARGET { const int2 pixelCoord = int2(input.position.xy); const bool debugSelectionMask = gSelectedInfo.y > 0.5; const bool centerSelected = IsSelectedObject(LoadObjectId(pixelCoord)); if (debugSelectionMask) { return centerSelected ? float4(1.0, 1.0, 1.0, 1.0) : float4(0.0, 0.0, 0.0, 1.0); } if (centerSelected) { discard; } const int outlineWidth = max((int)gSelectedInfo.z, 1); float outline = 0.0; [loop] for (int y = -2; y <= 2; ++y) { [loop] for (int x = -2; x <= 2; ++x) { if (x == 0 && y == 0) { continue; } const float distancePixels = length(float2((float)x, (float)y)); if (distancePixels > outlineWidth) { continue; } if (!IsSelectedObject(LoadObjectId(pixelCoord + int2(x, y)))) { continue; } const float weight = saturate(1.0 - ((distancePixels - 1.0) / max((float)outlineWidth, 1.0))); outline = max(outline, weight); } } if (outline <= 0.001) { discard; } return float4(gOutlineColor.rgb, gOutlineColor.a * outline); } )"; } // namespace void BuiltinObjectIdOutlinePass::Shutdown() { DestroyResources(); } bool BuiltinObjectIdOutlinePass::Render( const RenderContext& renderContext, const RenderSurface& surface, RHI::RHIResourceView* objectIdTextureView, const std::vector& selectedObjectIds, const ObjectIdOutlineStyle& style) { if (!renderContext.IsValid() || renderContext.backendType != RHI::RHIType::D3D12 || objectIdTextureView == nullptr || selectedObjectIds.empty()) { return false; } if (!EnsureInitialized(renderContext)) { return false; } const std::vector& colorAttachments = surface.GetColorAttachments(); if (colorAttachments.empty() || colorAttachments[0] == nullptr) { return false; } OutlineConstants constants = {}; constants.viewportSizeAndTexelSize = Math::Vector4( static_cast(surface.GetWidth()), static_cast(surface.GetHeight()), surface.GetWidth() > 0 ? 1.0f / static_cast(surface.GetWidth()) : 0.0f, surface.GetHeight() > 0 ? 1.0f / static_cast(surface.GetHeight()) : 0.0f); constants.outlineColor = Math::Vector4( style.outlineColor.r, style.outlineColor.g, style.outlineColor.b, style.outlineColor.a); const uint32_t selectedCount = (std::min)( static_cast(selectedObjectIds.size()), kMaxSelectedObjectCount); constants.selectedInfo = Math::Vector4( static_cast(selectedCount), style.debugSelectionMask ? 1.0f : 0.0f, style.outlineWidthPixels, 0.0f); for (uint32_t index = 0; index < selectedCount; ++index) { constants.selectedObjectColors[index] = EncodeObjectIdToColor(selectedObjectIds[index]); } m_constantSet->WriteConstant(0, &constants, sizeof(constants)); m_textureSet->Update(0, objectIdTextureView); RHI::RHICommandList* commandList = renderContext.commandList; RHI::RHIResourceView* renderTarget = colorAttachments[0]; commandList->SetRenderTargets(1, &renderTarget, nullptr); const RHI::Viewport viewport = { 0.0f, 0.0f, static_cast(surface.GetWidth()), static_cast(surface.GetHeight()), 0.0f, 1.0f }; const RHI::Rect scissorRect = { 0, 0, static_cast(surface.GetWidth()), static_cast(surface.GetHeight()) }; commandList->SetViewport(viewport); commandList->SetScissorRect(scissorRect); commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList); commandList->SetPipelineState(m_pipelineState); RHI::RHIDescriptorSet* descriptorSets[] = { m_constantSet, m_textureSet }; commandList->SetGraphicsDescriptorSets(0, 2, descriptorSets, m_pipelineLayout); commandList->Draw(3, 1, 0, 0); return true; } bool BuiltinObjectIdOutlinePass::EnsureInitialized(const RenderContext& renderContext) { if (m_pipelineLayout != nullptr && m_pipelineState != nullptr && m_constantPool != nullptr && m_constantSet != nullptr && m_texturePool != nullptr && m_textureSet != nullptr && m_device == renderContext.device && m_backendType == renderContext.backendType) { return true; } DestroyResources(); return CreateResources(renderContext); } bool BuiltinObjectIdOutlinePass::CreateResources(const RenderContext& renderContext) { if (!renderContext.IsValid() || renderContext.backendType != RHI::RHIType::D3D12) { return false; } m_device = renderContext.device; m_backendType = renderContext.backendType; RHI::DescriptorSetLayoutBinding setBindings[2] = {}; setBindings[0].binding = 0; setBindings[0].type = static_cast(RHI::DescriptorType::CBV); setBindings[0].count = 1; setBindings[1].binding = 0; setBindings[1].type = static_cast(RHI::DescriptorType::SRV); setBindings[1].count = 1; RHI::DescriptorSetLayoutDesc constantLayout = {}; constantLayout.bindings = &setBindings[0]; constantLayout.bindingCount = 1; RHI::DescriptorSetLayoutDesc textureLayout = {}; textureLayout.bindings = &setBindings[1]; textureLayout.bindingCount = 1; RHI::DescriptorSetLayoutDesc setLayouts[2] = {}; setLayouts[0] = constantLayout; setLayouts[1] = textureLayout; RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {}; pipelineLayoutDesc.setLayouts = setLayouts; pipelineLayoutDesc.setLayoutCount = 2; m_pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc); if (m_pipelineLayout == nullptr) { DestroyResources(); return false; } RHI::DescriptorPoolDesc constantPoolDesc = {}; constantPoolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV; constantPoolDesc.descriptorCount = 1; constantPoolDesc.shaderVisible = false; m_constantPool = m_device->CreateDescriptorPool(constantPoolDesc); if (m_constantPool == nullptr) { DestroyResources(); return false; } m_constantSet = m_constantPool->AllocateSet(constantLayout); if (m_constantSet == nullptr) { DestroyResources(); return false; } RHI::DescriptorPoolDesc texturePoolDesc = {}; texturePoolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV; texturePoolDesc.descriptorCount = 1; texturePoolDesc.shaderVisible = true; m_texturePool = m_device->CreateDescriptorPool(texturePoolDesc); if (m_texturePool == nullptr) { DestroyResources(); return false; } m_textureSet = m_texturePool->AllocateSet(textureLayout); if (m_textureSet == nullptr) { DestroyResources(); return false; } RHI::GraphicsPipelineDesc pipelineDesc = {}; pipelineDesc.pipelineLayout = m_pipelineLayout; pipelineDesc.topologyType = static_cast(RHI::PrimitiveTopologyType::Triangle); pipelineDesc.renderTargetCount = 1; pipelineDesc.renderTargetFormats[0] = static_cast(RHI::Format::R8G8B8A8_UNorm); pipelineDesc.depthStencilFormat = static_cast(RHI::Format::Unknown); pipelineDesc.sampleCount = 1; pipelineDesc.rasterizerState.fillMode = static_cast(RHI::FillMode::Solid); pipelineDesc.rasterizerState.cullMode = static_cast(RHI::CullMode::None); pipelineDesc.rasterizerState.frontFace = static_cast(RHI::FrontFace::CounterClockwise); pipelineDesc.rasterizerState.depthClipEnable = true; pipelineDesc.blendState.blendEnable = true; pipelineDesc.blendState.srcBlend = static_cast(RHI::BlendFactor::SrcAlpha); pipelineDesc.blendState.dstBlend = static_cast(RHI::BlendFactor::InvSrcAlpha); pipelineDesc.blendState.srcBlendAlpha = static_cast(RHI::BlendFactor::One); pipelineDesc.blendState.dstBlendAlpha = static_cast(RHI::BlendFactor::InvSrcAlpha); pipelineDesc.blendState.blendOp = static_cast(RHI::BlendOp::Add); pipelineDesc.blendState.blendOpAlpha = static_cast(RHI::BlendOp::Add); pipelineDesc.blendState.colorWriteMask = static_cast(RHI::ColorWriteMask::All); pipelineDesc.depthStencilState.depthTestEnable = false; pipelineDesc.depthStencilState.depthWriteEnable = false; pipelineDesc.depthStencilState.depthFunc = static_cast(RHI::ComparisonFunc::Always); pipelineDesc.vertexShader.source.assign( kBuiltinObjectIdOutlineHlsl, kBuiltinObjectIdOutlineHlsl + std::strlen(kBuiltinObjectIdOutlineHlsl)); pipelineDesc.vertexShader.sourceLanguage = RHI::ShaderLanguage::HLSL; pipelineDesc.vertexShader.entryPoint = L"MainVS"; pipelineDesc.vertexShader.profile = L"vs_5_0"; pipelineDesc.fragmentShader.source.assign( kBuiltinObjectIdOutlineHlsl, kBuiltinObjectIdOutlineHlsl + std::strlen(kBuiltinObjectIdOutlineHlsl)); pipelineDesc.fragmentShader.sourceLanguage = RHI::ShaderLanguage::HLSL; pipelineDesc.fragmentShader.entryPoint = L"MainPS"; pipelineDesc.fragmentShader.profile = L"ps_5_0"; m_pipelineState = m_device->CreatePipelineState(pipelineDesc); if (m_pipelineState == nullptr || !m_pipelineState->IsValid()) { DestroyResources(); return false; } return true; } void BuiltinObjectIdOutlinePass::DestroyResources() { if (m_pipelineState != nullptr) { m_pipelineState->Shutdown(); delete m_pipelineState; m_pipelineState = nullptr; } if (m_textureSet != nullptr) { m_textureSet->Shutdown(); delete m_textureSet; m_textureSet = nullptr; } if (m_texturePool != nullptr) { m_texturePool->Shutdown(); delete m_texturePool; m_texturePool = nullptr; } if (m_constantSet != nullptr) { m_constantSet->Shutdown(); delete m_constantSet; m_constantSet = nullptr; } if (m_constantPool != nullptr) { m_constantPool->Shutdown(); delete m_constantPool; m_constantPool = nullptr; } if (m_pipelineLayout != nullptr) { m_pipelineLayout->Shutdown(); delete m_pipelineLayout; m_pipelineLayout = nullptr; } m_device = nullptr; m_backendType = RHI::RHIType::D3D12; } } // namespace Passes } // namespace Rendering } // namespace XCEngine