# Translate Move the transform by the specified translation. ## Syntax ```cpp void Translate(const Math::Vector3& translation, Space relativeTo = Space::Self); ``` ## Parameters - `translation` - The translation vector. - `relativeTo` - Whether the translation is relative to self or world space. ## Remarks Moves the transform by the specified amount. When `relativeTo` is `Space::Self`, the translation is applied in local space. When `Space::World`, the translation is applied in world space. ## Examples ```cpp void Example(TransformComponent* transform) { transform->Translate(Math::Vector3(0.0f, 0.0f, 10.0f), Space::Self); } ```