#pragma once #include "StyleTokens.h" #include namespace XCEngine { namespace Editor { namespace UI { inline void DrawHorizontalDivider( ImDrawList* drawList, float minX, float maxX, float y, ImU32 color = PanelDividerColor(), float thickness = PanelDividerThickness()) { if (!drawList || maxX <= minX) { return; } drawList->AddLine(ImVec2(minX, y), ImVec2(maxX, y), color, thickness); } inline void DrawVerticalDivider( ImDrawList* drawList, float x, float minY, float maxY, ImU32 color = PanelDividerColor(), float thickness = PanelDividerThickness()) { if (!drawList || maxY <= minY) { return; } drawList->AddLine(ImVec2(x, minY), ImVec2(x, maxY), color, thickness); } inline void DrawCurrentWindowBottomDivider( ImU32 color = PanelDividerColor(), float thickness = PanelDividerThickness()) { ImDrawList* drawList = ImGui::GetWindowDrawList(); const ImVec2 min = ImGui::GetWindowPos(); const ImVec2 max = ImVec2(min.x + ImGui::GetWindowSize().x, min.y + ImGui::GetWindowSize().y); DrawHorizontalDivider(drawList, min.x, max.x, max.y - 1.0f, color, thickness); } } // namespace UI } // namespace Editor } // namespace XCEngine