# D3D12DepthStencilView::CreateDesc ```cpp static D3D12_DEPTH_STENCIL_VIEW_DESC CreateDesc(Format format, D3D12_DSV_DIMENSION dimension = D3D12_DSV_DIMENSION_TEXTURE2D); ``` 创建深度模板视图描述(静态方法)。 **参数:** - `format` - 深度模板格式(如 `Format::D32_FLOAT`) - `dimension` - 视图维度,默认为 `D3D12_DSV_DIMENSION_TEXTURE2D` **返回:** D3D12 深度模板视图描述 **复杂度:** O(1) ## 示例 ```cpp auto desc = D3D12DepthStencilView::CreateDesc(Format::D32_FLOAT, D3D12_DSV_DIMENSION_TEXTURE2D); dsv.Initialize(device, depthBuffer, &desc); ``` ## 相关文档 - [D3D12DepthStencilView 总览](depth-stencil-view.md) - 类总览 - [Initialize](initialize.md) - 初始化方法