#include #include #include #include using namespace XCEngine::Resources; namespace { TEST(Texture, DefaultConstructor) { Texture texture; EXPECT_EQ(texture.GetWidth(), 0u); EXPECT_EQ(texture.GetHeight(), 0u); EXPECT_EQ(texture.GetDepth(), 1u); EXPECT_EQ(texture.GetMipLevels(), 1u); EXPECT_EQ(texture.GetArraySize(), 1u); EXPECT_EQ(texture.GetTextureType(), TextureType::Texture2D); EXPECT_EQ(texture.GetFormat(), TextureFormat::RGBA8_UNORM); EXPECT_EQ(texture.GetUsage(), TextureUsage::ShaderResource); } TEST(Texture, GetMemorySize) { Texture texture; EXPECT_EQ(texture.GetMemorySize(), 0u); } TEST(Texture, GetType) { Texture texture; EXPECT_EQ(texture.GetType(), ResourceType::Texture); } TEST(Texture, IsValid) { Texture texture; EXPECT_FALSE(texture.IsValid()); } } // namespace