# GetScene Get a scene by name. ## Syntax ```cpp Scene* GetScene(const std::string& name) const; ``` ## Parameters - `name` - The name of the scene. ## Returns Returns a pointer to the scene with the specified name, or `nullptr` if not found. ## See Also - [GetAllScenes](get-all-scenes) ## Examples ```cpp void Example() { SceneManager& manager = SceneManager::Get(); Scene* scene = manager.GetScene("Level1"); if (scene) { XC_LOG_INFO("Found scene: {}", scene->GetName()); } } ```