using System; namespace XCEngine.Rendering.Universal { public struct ScriptableRendererDataComposition { public readonly ScriptableRendererData[] rendererDataList; public readonly int defaultRendererIndex; public ScriptableRendererDataComposition( ScriptableRendererData[] rendererDataList, int defaultRendererIndex) { this.rendererDataList = rendererDataList ?? Array.Empty(); this.defaultRendererIndex = defaultRendererIndex; } } }