# Nahida Unity Reference Snapshot This directory stores the Unity-side raw reference files that describe how the original Nahida sample is assembled. Why it lives under `docs/reference/` instead of `project/Assets/`: - The engine asset pipeline imports `.mat` as engine-native materials. - The engine asset pipeline imports `.shader` as engine-native shaders. - These files are Unity formats, not engine-native formats. - Keeping them out of `project/Assets` avoids false imports and noisy asset errors. What is kept here: - Unity materials - Unity shader and HLSL files - Unity runtime helper scripts - Unity sample scene - Unity URP settings assets The engine-native migration target remains: - `project/Assets/Characters/Nahida/` Use this folder as semantic reference only while rebuilding the runtime path inside XCEngine.