- carry MeshRenderer renderLayer through scene extraction into VisibleRenderItem
- extend native and managed FilteringSettings with renderLayerMask support
- let RenderObjectsRendererFeature author layer-filtered object draws
- add a core RenderQueueRange helper for managed scene draw filtering
- let FilteringSettings and RenderObjectsRendererFeature consume queue ranges directly
- wire the new authoring path into probes and project-side usage
- bridge renderer list descriptors into ScriptableRenderContext scene draw calls
- reuse DrawObjectsPass across Universal and project custom renderers
- add RenderObjectsRendererFeature for package-level object draw extension
Expose native camera frame planning controls to managed pipeline assets and renderer features.
Allow managed planning to override fullscreen stage heuristics while keeping CameraFramePlan as the native execution contract.
Add scripting coverage, probe assets, and archive the phase plan after build, test, and editor smoke validation.
Invoke managed pipeline disposal and asset runtime cleanup from the native bridge lifecycle. Add Universal renderer and feature cleanup hooks plus regression probes to verify runtime cache teardown semantics.
- derive fullscreen stage planning from pipeline render-graph support
- trim planning-only APIs from the managed SRP bridge and public surface
- update probes and tests to lock the slimmer SRP API boundary