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f917040e9a
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docs(api): add gaussian splat pages and fix doc generators
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2026-04-10 17:12:55 +08:00 |
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6b90c2f6c3
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docs(api): sync xceditor roots and model importer
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2026-04-10 17:08:37 +08:00 |
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225f533c7c
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docs(api): refresh rebuild status and close recovery wave
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2026-04-10 00:10:08 +08:00 |
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9b074e3020
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docs(api): record editor stale-page cleanup audit
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2026-04-10 00:06:13 +08:00 |
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31756847ab
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docs: sync api and planning docs
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2026-04-08 16:07:03 +08:00 |
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4616e6fd1f
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docs: expand rendering core docs
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2026-04-03 15:30:47 +08:00 |
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19bd38ab15
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docs: sync rendering pass execution docs
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2026-04-03 15:10:37 +08:00 |
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e5cb79f3ce
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chore: sync workspace state
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2026-03-29 01:36:53 +08:00 |
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4a12e26860
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docs(api): fill OpenGL command list passthrough docs
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2026-03-28 02:28:46 +08:00 |
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94795cb34d
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docs(api): deepen OpenGL buffer texture and enum docs
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2026-03-28 02:21:38 +08:00 |
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bce938ac58
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docs(api): deepen OpenGL vertex array and view docs
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2026-03-28 02:08:28 +08:00 |
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36097869c0
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docs(api): deepen OpenGL fence layout and sampler docs
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2026-03-28 01:39:57 +08:00 |
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664fec73bc
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docs(api): deepen OpenGL pipeline state docs
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2026-03-28 01:18:34 +08:00 |
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7015736fdf
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docs(api): deepen OpenGL swap chain shader and framebuffer docs
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2026-03-28 01:11:07 +08:00 |
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c01944871d
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docs(api): deepen OpenGL screenshot pool and queue docs
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2026-03-28 00:50:49 +08:00 |
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6bde199393
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docs(api): deepen D3D12 query heap and shader docs
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2026-03-28 00:40:56 +08:00 |
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cd756ec9a3
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docs(api): refine D3D12 render pass and framebuffer docs
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2026-03-28 00:25:34 +08:00 |
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f55c6d8ffb
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docs(api): deepen D3D12 sampler and screenshot docs
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2026-03-28 00:18:24 +08:00 |
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114985d698
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docs(api): document D3D12 swap chain and descriptor heap
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2026-03-28 00:09:30 +08:00 |
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7d6032be23
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docs(api): document D3D12 queue and allocator behavior
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2026-03-27 23:56:43 +08:00 |
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d38c991688
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docs(api): refine D3D12 buffer docs
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2026-03-27 23:49:37 +08:00 |
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6d0a61e70d
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docs(api): deepen OpenGL helper backend docs
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2026-03-27 23:44:21 +08:00 |
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ca6a4be994
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docs(api): expand OpenGL view and D3D12 texture docs
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2026-03-27 23:33:59 +08:00 |
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0c8a3e90ec
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docs(api): expand fence and framebuffer docs
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2026-03-27 22:48:58 +08:00 |
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14e9190a35
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docs(api): refactor OpenGL and D3D12 binding docs
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2026-03-27 22:40:58 +08:00 |
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c7ef9191e4
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docs(api): deepen D3D12 and OpenGL backend docs
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2026-03-27 22:09:58 +08:00 |
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bf79bd344e
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docs: rebuild audio and core api docs
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2026-03-27 19:18:53 +08:00 |
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9e66a81514
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docs: refactor Components API content
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2026-03-27 16:15:00 +08:00 |
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5c8042775c
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docs: rebuild Rendering API content
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2026-03-26 21:32:43 +08:00 |
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8f486611d5
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docs: rebuild Threading API content
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2026-03-26 20:59:59 +08:00 |
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5ca5ca1f19
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docs: rebuild Scene API content
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2026-03-26 19:34:24 +08:00 |
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dc252502ac
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docs: rebuild Memory API content
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2026-03-26 18:02:29 +08:00 |
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ce2eee32e3
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docs: rebuild Input API content
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2026-03-26 17:39:53 +08:00 |
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ec4edb2689
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docs: remove redundant Debug umbrella page
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2026-03-26 17:27:30 +08:00 |
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2e2316aa55
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docs: rebuild Debug API content
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2026-03-26 17:21:44 +08:00 |
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6244b586bb
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refactor api documentation structure
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2026-03-26 16:45:24 +08:00 |
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