Commit Graph

14 Commits

Author SHA1 Message Date
f75164a4fa refactor(srp): move scene setup ownership into managed renderer 2026-04-21 18:05:33 +08:00
2426777cf7 refactor(srp): signal managed camera frame baseline directly 2026-04-21 13:36:09 +08:00
d388c3994b refactor(srp): split managed camera frame plan baseline policy 2026-04-21 13:23:00 +08:00
abc300fe03 refactor(srp): move camera frame plan policy into managed urp 2026-04-21 12:22:37 +08:00
8e4576de95 refactor(srp): move render scene setup into managed urp 2026-04-21 03:09:08 +08:00
db08861183 refactor(srp): move directional shadow planning policy into managed urp 2026-04-21 03:01:56 +08:00
0e1b96d641 refactor(srp): move directional shadow execution policy into managed urp 2026-04-21 02:49:15 +08:00
e2b2df4c8f refactor(srp): move shadow caster stage selection into managed urp
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
10b092d467 refactor(srp): add renderer backend registry seam 2026-04-20 12:47:25 +08:00
9c8f2ae84c refactor(srp): let universal assets declare native backend keys 2026-04-19 23:32:41 +08:00
21b790c2f8 refactor(srp): unify mono recorder backend ownership 2026-04-19 23:09:34 +08:00
48bfde28e3 refactor(rendering): formalize pipeline selection and engine asset discovery 2026-04-19 04:31:48 +08:00
2409f479e9 refactor(rendering): route managed scene recording through native scene renderer factory 2026-04-18 01:24:21 +08:00
cf1d6e1c1a refactor(rendering): extract default pipeline resolution from camera renderer 2026-04-15 21:55:35 +08:00