Commit Graph

9 Commits

Author SHA1 Message Date
4883413d48 refactor(srp): narrow renderer-data backend seam 2026-04-21 14:26:45 +08:00
e0c9707aaf refactor(srp): tighten native seam visibility 2026-04-21 14:17:10 +08:00
2426777cf7 refactor(srp): signal managed camera frame baseline directly 2026-04-21 13:36:09 +08:00
abc300fe03 refactor(srp): move camera frame plan policy into managed urp 2026-04-21 12:22:37 +08:00
8e4576de95 refactor(srp): move render scene setup into managed urp 2026-04-21 03:09:08 +08:00
0e1b96d641 refactor(srp): move directional shadow execution policy into managed urp 2026-04-21 02:49:15 +08:00
e2b2df4c8f refactor(srp): move shadow caster stage selection into managed urp
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
a6f7530855 refactor(srp): infer fullscreen stages from renderer pass queues 2026-04-21 00:34:46 +08:00
36c0614c14 refactor(srp): finalize universal package split and data-drive default scene passes 2026-04-20 23:40:00 +08:00