ed738475fe
refactor(srp): remove managed standalone pass key seam
2026-04-21 18:36:11 +08:00
f75164a4fa
refactor(srp): move scene setup ownership into managed renderer
2026-04-21 18:05:33 +08:00
1e16995757
refactor(srp): move urp shadow execution bridge into managed
2026-04-21 17:41:44 +08:00
578103f970
refactor(srp): align urp renderer slot semantics
2026-04-21 17:08:26 +08:00
2c49ac58d9
refactor(srp): infer fullscreen stages from renderer pass queue
2026-04-21 15:54:26 +08:00
4883413d48
refactor(srp): narrow renderer-data backend seam
2026-04-21 14:26:45 +08:00
e0c9707aaf
refactor(srp): tighten native seam visibility
2026-04-21 14:17:10 +08:00
2426777cf7
refactor(srp): signal managed camera frame baseline directly
2026-04-21 13:36:09 +08:00
abc300fe03
refactor(srp): move camera frame plan policy into managed urp
2026-04-21 12:22:37 +08:00
8e4576de95
refactor(srp): move render scene setup into managed urp
2026-04-21 03:09:08 +08:00
0e1b96d641
refactor(srp): move directional shadow execution policy into managed urp
2026-04-21 02:49:15 +08:00
e2b2df4c8f
refactor(srp): move shadow caster stage selection into managed urp
...
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
a6f7530855
refactor(srp): infer fullscreen stages from renderer pass queues
2026-04-21 00:34:46 +08:00
36c0614c14
refactor(srp): finalize universal package split and data-drive default scene passes
2026-04-20 23:40:00 +08:00