0a4c782122
refactor(srp): remove native directional shadow planning policy seam
2026-04-21 18:19:27 +08:00
f75164a4fa
refactor(srp): move scene setup ownership into managed renderer
2026-04-21 18:05:33 +08:00
2426777cf7
refactor(srp): signal managed camera frame baseline directly
2026-04-21 13:36:09 +08:00
d388c3994b
refactor(srp): split managed camera frame plan baseline policy
2026-04-21 13:23:00 +08:00
abc300fe03
refactor(srp): move camera frame plan policy into managed urp
2026-04-21 12:22:37 +08:00
8e4576de95
refactor(srp): move render scene setup into managed urp
2026-04-21 03:09:08 +08:00
db08861183
refactor(srp): move directional shadow planning policy into managed urp
2026-04-21 03:01:56 +08:00
0e1b96d641
refactor(srp): move directional shadow execution policy into managed urp
2026-04-21 02:49:15 +08:00
e2b2df4c8f
refactor(srp): move shadow caster stage selection into managed urp
...
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
10b092d467
refactor(srp): add renderer backend registry seam
2026-04-20 12:47:25 +08:00
9c8f2ae84c
refactor(srp): let universal assets declare native backend keys
2026-04-19 23:32:41 +08:00
21b790c2f8
refactor(srp): unify mono recorder backend ownership
2026-04-19 23:09:34 +08:00
48bfde28e3
refactor(rendering): formalize pipeline selection and engine asset discovery
2026-04-19 04:31:48 +08:00
2409f479e9
refactor(rendering): route managed scene recording through native scene renderer factory
2026-04-18 01:24:21 +08:00
cf1d6e1c1a
refactor(rendering): extract default pipeline resolution from camera renderer
2026-04-15 21:55:35 +08:00