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ec96d2c7e5
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Normalize builtin forward shader bindings
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2026-04-05 13:50:52 +08:00 |
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f407e2d15c
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Remove legacy object-id and depth-style binding fallbacks
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2026-04-05 13:38:50 +08:00 |
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96a44da2cb
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Add forward shadow receiving support
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2026-04-04 23:01:34 +08:00 |
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9e8810e593
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Add depth-only and shadow-caster pass skeletons
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2026-04-04 14:27:44 +08:00 |
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a3ba08bb99
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Share builtin pass layout assembly utilities
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2026-04-04 13:48:13 +08:00 |
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308b3b061c
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Add builtin unlit surface path
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2026-04-03 17:18:46 +08:00 |
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27014e613e
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Adopt binding plan for builtin object-id pass
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2026-04-03 17:05:38 +08:00 |
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2de254a16f
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Generalize builtin pass resource binding plan
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2026-04-03 16:59:18 +08:00 |
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b3c5fb59a0
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refactor: drive builtin forward bindings from shader pass resources
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2026-04-03 11:51:01 +08:00 |
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11fb8f3585
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refactor: route builtin object-id pass through shader assets
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2026-04-02 19:17:22 +08:00 |
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3373119eee
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feat: add basic forward lighting coverage
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2026-04-01 00:41:56 +08:00 |
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2a31628db1
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Add rendering pass sequence scaffolding
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2026-03-30 02:22:17 +08:00 |
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