- Add SetDevice() and GetNumCaptures() methods to RenderDocCapture
- Fix initialization order: RenderDoc before D3D12, then SetDevice after
- Use nullptr for window param in StartFrameCapture/EndFrameCapture
- Add BeginCapture at frame 29, EndCapture at frame 30
- Set capture file path template to .\minimal_frame30
- Copy renderdoc.dll (26MB redistributable) to test output
- Engine/third_party/renderdoc/ now contains working renderdoc.dll
- Add D3D12Screenshot::Capture(D3D12Device&, D3D12CommandQueue&, D3D12Texture&, const char*) wrapper overload
- Update minimal integration test to use encapsulated APIs
- Add DescriptorHeap wrapper unit tests
- Document minimal GetBuffer native call as known limitation in TEST_SPEC.md