Commit Graph

4 Commits

Author SHA1 Message Date
e9f4f2dc49 Integrate RenderDoc frame capture into D3D12 minimal test
- Add SetDevice() and GetNumCaptures() methods to RenderDocCapture
- Fix initialization order: RenderDoc before D3D12, then SetDevice after
- Use nullptr for window param in StartFrameCapture/EndFrameCapture
- Add BeginCapture at frame 29, EndCapture at frame 30
- Set capture file path template to .\minimal_frame30
- Copy renderdoc.dll (26MB redistributable) to test output
- Engine/third_party/renderdoc/ now contains working renderdoc.dll
2026-03-23 17:47:43 +08:00
34c04af6cb D3D12: Fix texture ownership semantics and remove GetSwapChain() exposure
This commit fixes the D3D12 texture architecture issues:

1. D3D12Texture ownership semantics:
   - Add m_ownsResource member to track resource ownership
   - InitializeFromExisting() now takes ownsResource parameter (default false)
   - Shutdown() only releases resource if ownsResource is true
   - Initialize() sets m_ownsResource = true for created resources

2. D3D12SwapChain changes:
   - Remove GetSwapChain() method (was exposing native D3D12 API)
   - Change GetBackBuffer() to return reference instead of pointer
   - Back buffers initialized with ownsResource = false

3. minimal/main.cpp updates:
   - Remove gColorRTs[2] array (was duplicating back buffer wrapping)
   - Direct use of gSwapChain.GetBackBuffer(i) instead
   - All references updated to use encapsulated API

4. Documentation:
   - Update TEST_SPEC.md v1.3
   - Remove known limitation 7.2 (minimal GetBuffer issue fixed)
   - Add D3D12_Texture_Architecture_Fix_Plan.md design document
2026-03-20 17:58:27 +08:00
3cd3b04c7e D3D12: Add Screenshot wrapper overload and document known limitations
- Add D3D12Screenshot::Capture(D3D12Device&, D3D12CommandQueue&, D3D12Texture&, const char*) wrapper overload
- Update minimal integration test to use encapsulated APIs
- Add DescriptorHeap wrapper unit tests
- Document minimal GetBuffer native call as known limitation in TEST_SPEC.md
2026-03-20 17:36:51 +08:00
dba3dc23f2 重构D3D12集成测试目录结构,每个测试独立子文件夹隔离资源 2026-03-20 16:33:35 +08:00