Commit Graph

25 Commits

Author SHA1 Message Date
a46554842d refactor(srp): formalize default renderer compositions 2026-04-22 12:50:48 +08:00
6f370beb0a refactor(srp): formalize default renderer asset composition 2026-04-22 12:44:39 +08:00
8b646bf30a refactor(srp): centralize renderer data collections 2026-04-22 02:40:51 +08:00
d75bd95e89 refactor(srp): move final color policy into request seam 2026-04-21 22:34:40 +08:00
ffe4717d8f refactor(srp): tighten renderer feature lifecycle invalidation 2026-04-21 19:43:45 +08:00
01b5e0abcd refactor(srp): remove managed backend key binding detour 2026-04-21 18:46:43 +08:00
ed738475fe refactor(srp): remove managed standalone pass key seam 2026-04-21 18:36:11 +08:00
0a4c782122 refactor(srp): remove native directional shadow planning policy seam 2026-04-21 18:19:27 +08:00
f75164a4fa refactor(srp): move scene setup ownership into managed renderer 2026-04-21 18:05:33 +08:00
1e16995757 refactor(srp): move urp shadow execution bridge into managed 2026-04-21 17:41:44 +08:00
578103f970 refactor(srp): align urp renderer slot semantics 2026-04-21 17:08:26 +08:00
6a538d0d2e refactor(srp): close renderer-backed backend seam 2026-04-21 14:52:04 +08:00
e0c9707aaf refactor(srp): tighten native seam visibility 2026-04-21 14:17:10 +08:00
32d725844f refactor(srp): narrow generic native policy key seams 2026-04-21 14:09:23 +08:00
289b216bc5 refactor(srp): narrow generic pipeline renderer key seam 2026-04-21 14:05:17 +08:00
2426777cf7 refactor(srp): signal managed camera frame baseline directly 2026-04-21 13:36:09 +08:00
d388c3994b refactor(srp): split managed camera frame plan baseline policy 2026-04-21 13:23:00 +08:00
40bf945cef refactor(srp): clear legacy fullscreen stages before managed planning 2026-04-21 13:12:43 +08:00
abc300fe03 refactor(srp): move camera frame plan policy into managed urp 2026-04-21 12:22:37 +08:00
8e4576de95 refactor(srp): move render scene setup into managed urp 2026-04-21 03:09:08 +08:00
0e1b96d641 refactor(srp): move directional shadow execution policy into managed urp 2026-04-21 02:49:15 +08:00
e2b2df4c8f refactor(srp): move shadow caster stage selection into managed urp
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
383d1e9c73 refactor(srp): bind managed native scene renderers per renderer selection 2026-04-21 01:34:13 +08:00
e123e584c8 feat(srp): add camera-driven universal renderer selection 2026-04-21 00:53:35 +08:00
36c0614c14 refactor(srp): finalize universal package split and data-drive default scene passes 2026-04-20 23:40:00 +08:00