Commit Graph

77 Commits

Author SHA1 Message Date
5f73b35c0f Add URP RenderGraph API compatibility surface 2026-04-25 15:51:05 +08:00
c0c0bbdfa3 Add URP render pass API parity shims 2026-04-25 15:34:19 +08:00
a46554842d refactor(srp): formalize default renderer compositions 2026-04-22 12:50:48 +08:00
6f370beb0a refactor(srp): formalize default renderer asset composition 2026-04-22 12:44:39 +08:00
8b646bf30a refactor(srp): centralize renderer data collections 2026-04-22 02:40:51 +08:00
3187ccbfe1 refactor(srp): formalize renderer feature collections 2026-04-22 02:31:07 +08:00
6950bd15c2 refactor(srp): split feature runtime controllers 2026-04-22 02:23:33 +08:00
9b4a302f6a refactor(srp): unify main-scene feature injection 2026-04-22 02:15:03 +08:00
35e7602eb8 refactor(srp): centralize post-process stage planning 2026-04-22 02:08:09 +08:00
a231bf1fe1 refactor(srp): extract universal renderer block owners 2026-04-22 02:00:25 +08:00
99eae1fe9f refactor(srp): formalize renderer block recording 2026-04-22 01:43:54 +08:00
f1d7e879ac refactor(srp): replace native scene feature strings with ids 2026-04-21 22:52:08 +08:00
d75bd95e89 refactor(srp): move final color policy into request seam 2026-04-21 22:34:40 +08:00
808335126f refactor(srp): make URP scene setup policy explicit 2026-04-21 22:03:24 +08:00
ee1f817dc6 refactor(srp): tighten request and scene setup seams 2026-04-21 21:42:03 +08:00
f3be86a52b refactor(srp): introduce scriptableobject render asset substrate 2026-04-21 20:25:05 +08:00
f75164a4fa refactor(srp): move scene setup ownership into managed renderer 2026-04-21 18:05:33 +08:00
1e16995757 refactor(srp): move urp shadow execution bridge into managed 2026-04-21 17:41:44 +08:00
1cb23cd178 refactor(srp): move urp shadow and prepass core blocks into renderer 2026-04-21 16:43:56 +08:00
f2be5627be refactor(srp): move core stage defaults into universal renderer 2026-04-21 15:44:19 +08:00
5bec70dcc5 refactor(srp): move urp final color execution into managed feature 2026-04-21 12:59:52 +08:00
0063acadc9 refactor(srp): move urp final color defaults into managed asset 2026-04-21 12:44:42 +08:00
bfc4b90ce6 refactor(srp): bridge universal shadow planning settings into managed asset
- expose directional shadow planning settings on camera request context\n- let the managed universal asset override planner defaults\n- recompute native directional shadow requests only when settings change
2026-04-21 02:19:30 +08:00
5747968fc4 refactor(srp): move universal shadow ownership into asset layer
- track missing render graph scriptcore sources and rendering utility headers

- expose camera request directional shadow control to managed universal asset configuration
2026-04-21 02:03:27 +08:00
4d587c5d0b refactor(srp): move builtin scene feature ownership into renderer features 2026-04-21 01:54:02 +08:00
e123e584c8 feat(srp): add camera-driven universal renderer selection 2026-04-21 00:53:35 +08:00
5700272260 refactor(srp): replace raw scene pass arrays with main-scene settings 2026-04-20 23:49:24 +08:00
36c0614c14 refactor(srp): finalize universal package split and data-drive default scene passes 2026-04-20 23:40:00 +08:00
7fe922d1c9 feat(srp): add render state block scene draw overrides
- add managed RenderStateBlock authoring types and wire them through DrawingSettings
- let RenderObjectsRendererFeature author depth and stencil overrides for scene draws
- apply scene draw render state overrides inside builtin forward pipeline and document the stage plan
2026-04-20 23:21:04 +08:00
0319680954 feat(srp): add drawing settings override material seam
- add a managed DrawingSettings seam for scene draw authoring
- let builtin forward scene draws use an override material when provided
- wire DrawObjectsPass and RenderObjectsRendererFeature through the new settings
2026-04-20 22:46:19 +08:00
5237da23dd feat(srp): add reusable skybox pass
- extract DrawSkyboxPass from UniversalRenderer into a formal package pass primitive
- keep the default Universal skybox stage wired through the new reusable pass
- reduce direct scene phase recording leakage inside the package layer
2026-04-20 22:14:19 +08:00
db7f427112 feat(srp): add render queue range authoring
- add a core RenderQueueRange helper for managed scene draw filtering
- let FilteringSettings and RenderObjectsRendererFeature consume queue ranges directly
- wire the new authoring path into probes and project-side usage
2026-04-20 22:10:18 +08:00
cee65fcf40 feat(srp): add descriptor-driven object draw authoring
- bridge renderer list descriptors into ScriptableRenderContext scene draw calls
- reuse DrawObjectsPass across Universal and project custom renderers
- add RenderObjectsRendererFeature for package-level object draw extension
2026-04-20 22:05:38 +08:00
3df87e941c feat(srp): formalize scene recording and draw entrypoints 2026-04-20 18:54:04 +08:00
cd29c8b2bc feat(srp): add renderer-driven pipeline backbone
Introduce renderer-driven and renderer-backed managed pipeline base types in the Universal package.

Move shared renderer-data/default-renderer ownership out of UniversalRenderPipelineAsset, migrate probe assets onto the generic seam, and expose renderer recording/request context types for future SRP expansion.

Update scripting API-surface expectations and validate with build, unit tests, scripting tests, and old editor smoke.
2026-04-20 02:05:17 +08:00
9e6c473186 feat(srp): add managed camera frame planning seam
Expose native camera frame planning controls to managed pipeline assets and renderer features.

Allow managed planning to override fullscreen stage heuristics while keeping CameraFramePlan as the native execution contract.

Add scripting coverage, probe assets, and archive the phase plan after build, test, and editor smoke validation.
2026-04-20 01:48:16 +08:00
6c605bbe20 refactor(srp): hide universal recording helpers behind base apis 2026-04-19 16:17:38 +08:00
dc13b56cf3 refactor(srp): collapse universal pipeline wrappers 2026-04-19 15:33:03 +08:00
237a628e2a refactor(srp): rename camera request context surface 2026-04-19 15:20:34 +08:00
8edc68f02b refactor(srp): move recording helpers into universal extensions 2026-04-19 14:42:57 +08:00
f4d4112e2f refactor(srp): move rendering data ownership into universal package 2026-04-19 14:19:57 +08:00
a7cda9375a refactor(srp): move renderer model into universal package 2026-04-19 14:11:25 +08:00
570467a083 refactor(srp): rename first-party renderer package to universal 2026-04-19 14:04:19 +08:00
537d7d99fc refactor(srp): remove managed frame planning hook
- derive fullscreen stage planning from pipeline render-graph support
- trim planning-only APIs from the managed SRP bridge and public surface
- update probes and tests to lock the slimmer SRP API boundary
2026-04-19 13:47:20 +08:00
0cea7b80e8 refactor(srp): align renderer api with unity contexts 2026-04-19 13:05:57 +08:00
fe7e6dddf3 refactor(srp): move renderer request helpers out of core 2026-04-19 05:34:43 +08:00
9da85e9ad8 refactor(srp): move rendering data into renderer layer 2026-04-19 05:25:47 +08:00
11a03a4b46 refactor(srp): unify engine managed assembly discovery 2026-04-19 05:17:42 +08:00
5fa209ab5d refactor(srp): split universal managed pipeline assembly 2026-04-19 05:03:56 +08:00
7429f22fb1 refactor(rendering): split managed SRP layers and namespaces 2026-04-19 02:38:48 +08:00