Commit Graph

11 Commits

Author SHA1 Message Date
dc970d215b RHI: Internalize OpenGL-specific methods in OpenGLDevice
- Remove GetTextureUnitAllocator/GetUniformBufferManager from public interface
- Remove SwapBuffers from public interface (friend OpenGLSwapChain can still access)
- Add MakeContextCurrent() and GetNativeContext() public methods
- Update integration tests to use MakeContextCurrent() instead of wglMakeCurrent
- Update RenderDoc calls to use GetNativeContext() instead of GetGLContext()
- Remove Device_SwapBuffers_NoErrors test (SwapBuffers no longer public)
- Mark Priority 7 as completed in RHI_Design_Issues.md
2026-03-25 01:20:38 +08:00
7a66913f2b refactor(RHI): 将窗口职责从RHI移到Platform层
- RHIDeviceDesc 删除 windowHandle/width/height/appName
- SwapChainDesc 添加 windowHandle 字段
- RHISwapChain 删除 PollEvents/ShouldClose/SetFullscreen 等窗口相关接口
- OpenGLDevice 删除 CreateRenderWindow,改用 InitializeWithExistingWindow
- 更新所有集成测试使用新API
- 273个单元测试 + 8个集成测试全部通过
2026-03-24 23:00:49 +08:00
d575532966 docs: update TEST_SPEC.md and README.md to reflect new directory structure
- TEST_SPEC.md: Updated test directory structure to reflect Core/Asset,
  Core/IO, and Resources/<Type> subdirectories
- TEST_SPEC.md: Updated module names and test counts (852 total)
- TEST_SPEC.md: Updated build commands for new Resources subdirectories
- README.md: Updated engine structure with Core/Asset/ and Core/IO/
- README.md: Updated Resources section with layered architecture
- README.md: Updated test coverage table with accurate counts
2026-03-24 16:14:05 +08:00
eb4840eac4 【关键节点】修复D3D12CommandQueue::ExecuteCommandLists类型混淆bug并完善集成测试配置
1. D3D12CommandQueue::ExecuteCommandLists修复:确保正确调用GetNativeHandle()
2. 集成测试修复:传递&gCommandList而不是gCommandList.GetCommandList()
3. CMakeLists.txt修复:添加renderdoc.dll到所有D3D12/OpenGL集成测试的POST_BUILD命令

测试验证:
- 单元测试:144/144通过
- D3D12集成测试:minimal/quad/triangle/sphere全部通过
- OpenGL集成测试:minimal/quad/triangle/sphere全部通过
2026-03-24 05:00:38 +08:00
5811967679 OpenGL integration tests: match D3D12 capture pattern (frame 30 only) 2026-03-24 00:04:22 +08:00
5267c61c2c Fix OpenGL integration tests for new SwapChain API
- triangle/quad/sphere tests: Update to use new Initialize signature with OpenGLDevice*
- triangle/quad/sphere tests: Use GetGLContext() for RenderDoc SetDevice
- triangle/quad/sphere tests: Add wglMakeCurrent in render loop
- triangle/quad/sphere tests: Update capture timing to frame 25-35
- unit test fixture: Add GetDevice() method
- unit test swap_chain: Update to use new Initialize signature
2026-03-23 21:48:46 +08:00
bc6b47ffcf fix: RHI单元测试修复与命名规范统一
RHI抽象层测试修复:
- OpenGL Shader: 空描述符正确返回nullptr
- OpenGL Texture: 修复TextureType映射(case 2/3)
- OpenGL Buffer: 设置stride和state支持
- OpenGL Texture: 添加Format和State支持
- OpenGL SwapChain: 修复IsFullscreen硬编码false问题

命名规范统一( snake_case + _test后缀):
- D3D12_Minimal -> d3d12_minimal_test
- D3D12_Triangle -> d3d12_triangle_test
- D3D12_Quad -> d3d12_quad_test
- D3D12_Sphere -> d3d12_sphere_test
- OpenGL_Minimal -> opengl_minimal_test
- OpenGL_Triangle -> opengl_triangle_test
- OpenGL_Quad -> opengl_quad_test
- OpenGL_Sphere -> opengl_sphere_test
- CTest名称去掉_Integration后缀

测试结果: 138个测试中从21个失败减少到16个失败
2026-03-23 20:32:33 +08:00
df7764e972 add RenderDocCapture to OpenGL quad, sphere, triangle integration tests 2026-03-23 20:25:53 +08:00
f427699ac6 refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
1797e7fe17 fix: encapsulate OpenGL types in VertexAttribute to eliminate raw GL API usage in tests
- Add VertexAttributeType and VertexAttributeNormalized enums in OpenGLVertexArray.h
- Add ToGLAttributeType() converter in OpenGLVertexArray.cpp
- Remove glActiveTexture() call from quad test (already handled by texture.Bind())
- Remove #include <glad/glad.h> from triangle test
- Update unit tests to use encapsulated enums

All three OpenGL integration tests (minimal, triangle, quad) pass with 0% pixel difference.
2026-03-22 14:33:57 +08:00
f8e7edd2c1 Add OpenGL triangle integration test with GLSL shaders
- Add tests/RHI/OpenGL/integration/triangle/ with main.cpp, CMakeLists.txt
- Add GLSL shaders (triangle.vert, triangle.frag) for vertex/fragment shading
- Use OpenGLVertexArray, OpenGLBuffer, OpenGLShader, OpenGLPipelineState
- Disable depth test to allow 2D triangle rendering
- GT.ppm reused from D3D12 triangle test (0% diff)
2026-03-22 02:30:52 +08:00