|
|
dc17685099
|
Restore panoramic skybox path for skybox integration
|
2026-04-06 02:42:08 +08:00 |
|
|
|
f014ae6e6f
|
Formalize cubemap skybox pipeline across backends
|
2026-04-06 01:37:04 +08:00 |
|
|
|
66a6818b89
|
Formalize material-driven panoramic skybox path
|
2026-04-06 00:39:08 +08:00 |
|
|
|
8151be0f45
|
Add procedural skybox scene coverage
|
2026-04-05 23:44:32 +08:00 |
|
|
|
be2013f3c4
|
Split builtin forward scene into opaque and transparent passes
|
2026-04-05 23:00:33 +08:00 |
|
|
|
58f97c416b
|
Formalize camera frame composition stages
|
2026-04-05 22:43:48 +08:00 |
|
|
|
1908e81e5c
|
Group rendering material helpers
|
2026-04-05 22:14:17 +08:00 |
|
|
|
4236427fca
|
Group builtin rendering pass metadata
|
2026-04-05 22:02:52 +08:00 |
|
|
|
c79274d6b4
|
Group rendering extraction files
|
2026-04-05 21:53:35 +08:00 |
|
|
|
578f5dd99c
|
Group rendering execution and planning files
|
2026-04-05 21:33:58 +08:00 |
|
|
|
05debc0499
|
Organize rendering frame data and picking headers
|
2026-04-05 21:23:29 +08:00 |
|
|
|
b693c079da
|
Remove visible render object compatibility header
|
2026-04-05 20:10:34 +08:00 |
|
|
|
3dd8867a17
|
Split builtin pass contract utilities
|
2026-04-05 19:46:11 +08:00 |
|
|
|
3c5529c4bc
|
Constrain visible render object compatibility alias
|
2026-04-05 19:37:20 +08:00 |
|
|
|
cb40da83ff
|
Replace renderer utility umbrella includes
|
2026-04-05 19:35:18 +08:00 |
|
|
|
1de8091b77
|
Stabilize visible render item sorting
|
2026-04-05 19:19:47 +08:00 |
|
|
|
dabd4dd8b2
|
Formalize object id encoding contract
|
2026-04-05 19:10:31 +08:00 |
|
|
|
8ced88e847
|
Unify object id rendering with render passes
|
2026-04-05 18:20:19 +08:00 |
|
|
|
18f53bd920
|
Extract bounded additional scene lights
|
2026-04-05 15:55:48 +08:00 |
|
|
|
2c96f0d164
|
Formalize forward lighting contract
|
2026-04-05 15:44:37 +08:00 |
|
|
|
daa54e0230
|
Add shadow surface reuse coverage for camera renderer
|
2026-04-05 14:07:13 +08:00 |
|
|
|
e22d7d7f3d
|
Update camera renderer shadow allocation test expectations
|
2026-04-05 13:57:17 +08:00 |
|
|
|
ec96d2c7e5
|
Normalize builtin forward shader bindings
|
2026-04-05 13:50:52 +08:00 |
|
|
|
f407e2d15c
|
Remove legacy object-id and depth-style binding fallbacks
|
2026-04-05 13:38:50 +08:00 |
|
|
|
96a44da2cb
|
Add forward shadow receiving support
|
2026-04-04 23:01:34 +08:00 |
|
|
|
353d129613
|
Enable depth-only shadow pass execution
|
2026-04-04 20:35:47 +08:00 |
|
|
|
a548e0d0a9
|
Add directional shadow request planning
|
2026-04-04 20:03:23 +08:00 |
|
|
|
1a236b866d
|
Wire depth and shadow requests through camera renderer
|
2026-04-04 14:41:01 +08:00 |
|
|
|
9e8810e593
|
Add depth-only and shadow-caster pass skeletons
|
2026-04-04 14:27:44 +08:00 |
|
|
|
a3ba08bb99
|
Share builtin pass layout assembly utilities
|
2026-04-04 13:48:13 +08:00 |
|
|
|
308b3b061c
|
Add builtin unlit surface path
|
2026-04-03 17:18:46 +08:00 |
|
|
|
27014e613e
|
Adopt binding plan for builtin object-id pass
|
2026-04-03 17:05:38 +08:00 |
|
|
|
2de254a16f
|
Generalize builtin pass resource binding plan
|
2026-04-03 16:59:18 +08:00 |
|
|
|
03bd755e0a
|
Formalize material schema and constant layout contract
|
2026-04-03 16:49:30 +08:00 |
|
|
|
e8f64407ba
|
Remove scene viewport postprocess API from engine
|
2026-04-03 15:26:17 +08:00 |
|
|
|
b3c5fb59a0
|
refactor: drive builtin forward bindings from shader pass resources
|
2026-04-03 11:51:01 +08:00 |
|
|
|
6636834b35
|
feat: add unity-aligned shader contract metadata
|
2026-04-03 00:01:31 +08:00 |
|
|
|
11fb8f3585
|
refactor: route builtin object-id pass through shader assets
|
2026-04-02 19:17:22 +08:00 |
|
|
|
dd08d8969e
|
refactor: add minimal material gpu binding
|
2026-04-02 17:13:53 +08:00 |
|
|
|
33f16597fa
|
refactor: formalize builtin pass matching
|
2026-04-02 16:26:20 +08:00 |
|
|
|
ec7a15d85b
|
refactor: generalize renderer builtin post process
|
2026-04-02 14:49:00 +08:00 |
|
|
|
697deb4e41
|
refactor: route scene view passes through camera renderer
|
2026-04-02 12:47:06 +08:00 |
|
|
|
0d3851204f
|
refactor: move scene view post passes into rendering
|
2026-04-02 04:42:35 +08:00 |
|
|
|
569bc144e7
|
refactor: split scene render request planning
|
2026-04-02 01:06:40 +08:00 |
|
|
|
410b1e59c3
|
refactor: extract scene render request policy utils
|
2026-04-02 00:31:35 +08:00 |
|
|
|
fd39808c91
|
fix: preserve camera submission order on sort ties
|
2026-04-02 00:09:16 +08:00 |
|
|
|
8cd7fc0ca1
|
feat: add camera render clear color override
|
2026-04-01 22:49:26 +08:00 |
|
|
|
0a0544cbe4
|
fix: compose camera viewport within parent render area
|
2026-04-01 22:28:07 +08:00 |
|
|
|
55b3021159
|
refactor: move scene view selection utilities into renderer
|
2026-04-01 19:03:58 +08:00 |
|
|
|
44771d3cc1
|
refactor: move scene view post-pass planning into renderer
|
2026-04-01 18:42:51 +08:00 |
|