Commit Graph

15 Commits

Author SHA1 Message Date
db2d3eb414 Align URP render graph frame data scope 2026-04-26 20:51:16 +08:00
b8599a8aff Align SRP boundaries and editor windowing 2026-04-26 17:22:21 +08:00
6d43fe5a7d Wire URP render pass finish callback 2026-04-25 15:57:46 +08:00
501059c6fb Add URP renderer API compatibility shims 2026-04-25 15:13:47 +08:00
eb636dbd89 refactor(srp): scope managed pass collection to active stage 2026-04-22 01:53:25 +08:00
99eae1fe9f refactor(srp): formalize renderer block recording 2026-04-22 01:43:54 +08:00
33e9041d60 refactor(srp): require explicit managed renderer stage planning 2026-04-22 01:23:52 +08:00
f75164a4fa refactor(srp): move scene setup ownership into managed renderer 2026-04-21 18:05:33 +08:00
1e16995757 refactor(srp): move urp shadow execution bridge into managed 2026-04-21 17:41:44 +08:00
1cb23cd178 refactor(srp): move urp shadow and prepass core blocks into renderer 2026-04-21 16:43:56 +08:00
1a6aacb636 refactor(srp): enable managed standalone shadow and depth stages 2026-04-21 16:22:26 +08:00
2c49ac58d9 refactor(srp): infer fullscreen stages from renderer pass queue 2026-04-21 15:54:26 +08:00
2d4ff384fd refactor(srp): remove renderer fullscreen stage heuristics 2026-04-21 13:07:24 +08:00
a6f7530855 refactor(srp): infer fullscreen stages from renderer pass queues 2026-04-21 00:34:46 +08:00
36c0614c14 refactor(srp): finalize universal package split and data-drive default scene passes 2026-04-20 23:40:00 +08:00