Expose native camera frame planning controls to managed pipeline assets and renderer features.
Allow managed planning to override fullscreen stage heuristics while keeping CameraFramePlan as the native execution contract.
Add scripting coverage, probe assets, and archive the phase plan after build, test, and editor smoke validation.
- derive fullscreen stage planning from pipeline render-graph support
- trim planning-only APIs from the managed SRP bridge and public surface
- update probes and tests to lock the slimmer SRP API boundary
Generalize the native fullscreen pass and descriptor plumbing so managed SRP can request shader-driven fullscreen stages without being locked to the ColorScale path.
Keep ColorScale as a convenience descriptor mapped to the builtin color-scale shader, and add native fullscreen factory coverage for the new shader-vector path.
replace post-process and final-output specific planning calls with a single fullscreen stage bridge
align managed planning with the native CameraFrameStage fullscreen seam