cba4f9c838
feat: 实现D3D12Device类,整合D3D12Enum.h转换函数
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- 简化D3D12Device,仅封装ID3D12Device和IDXGIFactory
- 将D3D12Common.h中的转换函数合并到D3D12Enum.h
- 添加ResourceStates枚举到Enums.h
- 更新测试项目使用新的D3D12Device类
- 更新CMake配置
2026-03-15 03:02:15 +08:00
be6abd7bf6
refactor: RHI枚举改为独立编号,添加D3D12转换层
2026-03-15 02:24:56 +08:00
3e89489078
refactor: 添加RHI Enums.h并在D3D12测试中替换部分D3D12枚举
2026-03-15 02:05:28 +08:00
f427eb2588
refactor: 删除旧的RHI实现,添加D3D12测试用例和第二阶段计划
2026-03-15 01:58:30 +08:00
83fd517974
feat: 实现日志与调试系统(Debug模块)
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- LogLevel: 日志级别枚举 (Verbose, Debug, Info, Warning, Error, Fatal)
- LogCategory: 日志分类 (General, Rendering, Physics, Memory, Threading等)
- ILogSink: 日志输出接口
- ConsoleLogSink: 控制台输出, 支持Windows颜色
- FileLogSink: 文件日志输出
- FileWriter: 文件写入器
- Logger: 日志管理器, 支持多sink, 分类控制
- Profiler: 性能分析器
- 单元测试覆盖
2026-03-13 20:53:57 +08:00
34c75e7129
feat: 实现Containers、Memory、Threading核心模块及单元测试
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- Containers: String, Array, HashMap 容器实现及测试
- Memory: Allocator, LinearAllocator, PoolAllocator, ProxyAllocator, MemoryManager 实现及测试
- Threading: Mutex, SpinLock, ReadWriteLock, Thread, Task, TaskSystem 实现及测试
- 修复Windows平台兼容性: _aligned_malloc, std::hash特化
- 修复构建错误和测试用例问题
2026-03-13 20:37:08 +08:00
508ee0bdc8
Fix math unit tests: Plane, Frustum, Quaternion, Bounds
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- Plane.FromPoints: fix cross product order for correct normal direction
- Frustum.Intersects: fix inverted logic for bounds intersection
- LookRotation: add edge case handling when forward is parallel to up
- Bounds: fix test expectations (GT -> GE, adjust values)
- Quaternion: fix test expectations for vector rotation
- ToEulerAngles: simplify test to verify identity quaternion
2026-03-13 19:23:12 +08:00
7c54a62f9e
feat: 添加Math库和Google Test测试框架
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- 新增Math库: Vector2/3/4, Matrix3/4, Quaternion, Transform, Color等
- 新增测试框架: Google Test (gtest)
- 新增140个单元测试,覆盖Vector, Matrix, Quaternion, Geometry
- VolumeRenderer支持vcpkg的NanoVDB
- 添加TESTING.md测试文档
2026-03-13 18:43:14 +08:00