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c97510ed5b
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Extract hierarchy and project drag semantics
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2026-03-27 00:30:11 +08:00 |
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31675e00c8
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Refactor editor shell host layers
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2026-03-26 23:52:05 +08:00 |
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f87bc53875
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Extract editor edit action router
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2026-03-26 22:31:22 +08:00 |
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5735e769b0
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Route editor actions by active target
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2026-03-26 22:10:43 +08:00 |
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6467d87b81
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Refactor editor UI architecture
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2026-03-26 21:18:33 +08:00 |
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45842e961e
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Refactor editor dock and panel chrome styling
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2026-03-26 16:43:06 +08:00 |
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5c3566774b
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docs: 更新 containers 和 threading 模块文档
- containers: 更新 string 类的多个方法文档
- threading: 更新 mutex 和 task-group 方法文档
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2026-03-26 01:59:14 +08:00 |
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0651666d8c
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Fix editor scene persistence and XC scene workflow
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2026-03-26 01:26:26 +08:00 |
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d4c94907ba
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Migrate ProjectManager to dependency injection
- Created IProjectManager interface
- ProjectManager now implements IProjectManager
- Removed ProjectManager::Get() singleton
- Added IEditorContext::GetProjectManager()
- ProjectPanel now uses m_context->GetProjectManager() instead of singleton
- EditorContext owns ProjectManager instance
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2026-03-25 16:25:55 +08:00 |
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9fae910854
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Editor: 更新编辑器面板和UI控件系统
- 添加新的UI控件系统(Core.h, ScalarControls.h, VectorControls.h, UI.h)
- 更新SceneManager支持场景层级管理
- 优化SelectionManager选择管理
- 改进InspectorPanel/GameViewPanel/HierarchyPanel等面板
- 更新RHI文档说明Vulkan实现计划
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2026-03-24 20:02:38 +08:00 |
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ac5c98584a
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refactor: rename ui_editor to editor for consistency
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2026-03-24 16:23:04 +08:00 |
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