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1,209 Commits 1 Branch 0 Tags
ba91e0f5ddfd3ca1e01d9c5377d92599a6e85ecc
Commit Graph

13 Commits

Author SHA1 Message Date
ssdfasd
712f99e723 Refactor rendering frame execution contracts 2026-04-13 22:16:04 +08:00
ssdfasd
8848cfd958 chore: checkpoint current workspace changes 2026-04-11 22:14:02 +08:00
ssdfasd
c79274d6b4 Group rendering extraction files 2026-04-05 21:53:35 +08:00
ssdfasd
af269b53ca Split builtin depth-style pass resources 2026-04-05 20:36:30 +08:00
ssdfasd
3dd8867a17 Split builtin pass contract utilities 2026-04-05 19:46:11 +08:00
ssdfasd
cb40da83ff Replace renderer utility umbrella includes 2026-04-05 19:35:18 +08:00
ssdfasd
8904c3f5c6 Split builtin depth-style concrete passes 2026-04-05 19:27:19 +08:00
ssdfasd
5c75919b14 Improve builtin pass binding diagnostics 2026-04-05 17:10:15 +08:00
ssdfasd
f407e2d15c Remove legacy object-id and depth-style binding fallbacks 2026-04-05 13:38:50 +08:00
ssdfasd
2ddbe24b82 Add directional shadow integration coverage 2026-04-05 00:03:22 +08:00
ssdfasd
353d129613 Enable depth-only shadow pass execution 2026-04-04 20:35:47 +08:00
ssdfasd
1a236b866d Wire depth and shadow requests through camera renderer 2026-04-04 14:41:01 +08:00
ssdfasd
9e8810e593 Add depth-only and shadow-caster pass skeletons 2026-04-04 14:27:44 +08:00
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