b7d66a09de
fix: replace Sleep with proper fence synchronization in minimal test
2026-03-20 02:49:19 +08:00
77ef74bec6
fix: D3D12 screenshot implementation and tests
2026-03-20 02:35:59 +08:00
a647f5e8ec
修复 D3D12 截图功能:修复 GPU 过载导致的设备移除问题
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问题根因:
1. 渲染循环帧率过高导致 GPU 过载(TDR)
2. D3D12CommandList::Reset() 未正确调用底层 Reset()
修复内容:
1. 在 Present 后添加 Sleep(10) 延迟防止 GPU 过载
2. 修复 D3D12CommandList::Reset() 正确调用底层 m_commandList->Reset()
3. 在 D3D12CommandList 中存储 CommandAllocator 引用
4. 在 main_minimal.cpp 中添加截图调用逻辑(30帧后截图保存为 minimal.ppm)
修改文件:
- engine/include/XCEngine/RHI/D3D12/D3D12CommandList.h
- engine/src/RHI/D3D12/D3D12CommandList.cpp
- tests/RHI/D3D12/integration/main_minimal.cpp (新增)
2026-03-20 02:25:15 +08:00
f42a0795fb
Add D3D12 test progress report
2026-03-17 04:15:48 +08:00
19b33a3061
Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views
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- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize
- Shader: Vertex/Pixel/Compute profiles
- RootSignature: Empty, with CBV parameter
- PipelineState: Graphics/Compute pipeline desc defaults
- Views: RTV, DSV, CBV descriptor heaps, handle increment
- All 54 tests pass
2026-03-17 04:04:57 +08:00
3f8805cde8
Add Phase 3 tests for Buffer and Texture
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- Buffer: CreateBuffer (Default/Upload Heap), GPU Virtual Address, Map/Unmap, Alignment
- Texture: 2D, 3D, MipLevels, TextureArray
- All 38 tests pass
2026-03-17 04:02:35 +08:00
11ea2a4fc5
Fix GPU state issue - make device non-static per test
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- Each test now creates its own D3D12 device, command queue, allocator, and command list
- Properly cleanup in TearDown to avoid GPU state issues
- All 29 tests now pass
2026-03-17 03:54:50 +08:00
0049f8334d
Add Phase 2 tests for CommandQueue, CommandAllocator, CommandList
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- CommandAllocator: Reset, MultipleReset, DifferentTypes
- CommandList: Close, GetDesc
- CommandQueue: GetTimestampFrequency, ExecuteCommandLists
- Note: Some tests fail after ExecuteCommandLists due to GPU state
2026-03-17 03:47:51 +08:00
795cb10183
Add Phase 1 D3D12 tests for Device and Fence
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- Implement real D3D12 tests for Device (feature level, descriptor handle,
shader model, resource binding tier, tiled resources)
- Implement real D3D12 tests for Fence (create, signal, wait, event)
- Move tests from tests/D3D12_engine/test/ to tests/RHI/D3D12/
- All 22 tests pass
2026-03-17 03:39:27 +08:00