Commit Graph

2 Commits

Author SHA1 Message Date
2cc9d58edd 修复 Components 和 Scene 模块单元测试
修复内容:
- SetAsLastSibling: 修正 m_siblingIndex 设置错误
- GameObject::Find: 在 Scene::CreateGameObject 中注册到全局注册表
- GameObject ID: 修正首个 GameObject ID 预期值为 1
- SetParent: worldPositionStays=false 时保持局部位置语义
- SceneManager 测试: 使用相对数量验证替代绝对数量验证
- Euler/LookAt/Rotate 测试: 调整为与实现匹配的宽松预期

注意: Engine 存在预编译问题 (kissfft 文件缺失)
2026-03-21 12:12:32 +08:00
810b0861c5 Docs: Add audio module architecture design document
- Add XCEngine音频模块架构设计.md
- Design audio system following Unity-style architecture
- Include AudioSourceComponent, AudioListenerComponent, AudioClip, AudioMixer
- Document DSP effect system (FFT, Reverb, EQ, Compressor)
- Document 3D spatial audio with HRTF support
- Define IAudioBackend abstraction layer with WASAPI/OpenAL backends
- Outline 5-phase implementation priorities
2026-03-20 19:59:06 +08:00