a7baf16e09
Align managed render graph authoring surface
2026-04-28 03:55:04 +08:00
3bc0cfcf08
Align rendering orchestration with camera stack plans
2026-04-28 02:42:42 +08:00
03967b152d
Align URP scene drawing with RenderGraph renderer lists
2026-04-28 00:03:24 +08:00
c0b670b052
Serialize managed SRP asset graphs
2026-04-27 19:35:17 +08:00
048ca7b362
Bridge managed render funcs to command buffers
2026-04-27 16:11:54 +08:00
66d968c3ce
Tighten URP pass queue snapshot ownership
2026-04-27 15:21:57 +08:00
12d32f3727
chore: checkpoint workspace updates
2026-04-27 01:33:25 +08:00
6c6daf7ebe
Remove public managed scene injection point
2026-04-26 23:43:20 +08:00
3b38d65ab8
Align managed raster RenderGraph authoring with URP
2026-04-26 23:32:09 +08:00
db2d3eb414
Align URP render graph frame data scope
2026-04-26 20:51:16 +08:00
b8599a8aff
Align SRP boundaries and editor windowing
2026-04-26 17:22:21 +08:00
f4afaf184e
Align builtin and programmable render pipeline selection
2026-04-26 15:20:30 +08:00
97f3c3486a
rendering: document managed srp v1 boundaries
2026-04-26 02:12:06 +08:00
5f73b35c0f
Add URP RenderGraph API compatibility surface
2026-04-25 15:51:05 +08:00
c0c0bbdfa3
Add URP render pass API parity shims
2026-04-25 15:34:19 +08:00
ab87ad85d7
rendering: formalize editor support object id boundary
2026-04-22 16:17:27 +08:00
4dda59a510
refactor(srp): bind managed fullscreen auxiliary inputs through render graph
2026-04-22 00:43:25 +08:00
08ff505b67
refactor(srp): add depth-aware managed fullscreen raster graph bridge
2026-04-22 00:07:10 +08:00
f1d7e879ac
refactor(srp): replace native scene feature strings with ids
2026-04-21 22:52:08 +08:00
d75bd95e89
refactor(srp): move final color policy into request seam
2026-04-21 22:34:40 +08:00
808335126f
refactor(srp): make URP scene setup policy explicit
2026-04-21 22:03:24 +08:00
ee1f817dc6
refactor(srp): tighten request and scene setup seams
2026-04-21 21:42:03 +08:00
f3be86a52b
refactor(srp): introduce scriptableobject render asset substrate
2026-04-21 20:25:05 +08:00
f75164a4fa
refactor(srp): move scene setup ownership into managed renderer
2026-04-21 18:05:33 +08:00
1e16995757
refactor(srp): move urp shadow execution bridge into managed
2026-04-21 17:41:44 +08:00
4300e45168
refactor(srp): add camera depth prepass planning bridge
2026-04-21 16:56:20 +08:00
1cb23cd178
refactor(srp): move urp shadow and prepass core blocks into renderer
2026-04-21 16:43:56 +08:00
1a6aacb636
refactor(srp): enable managed standalone shadow and depth stages
2026-04-21 16:22:26 +08:00
f2be5627be
refactor(srp): move core stage defaults into universal renderer
2026-04-21 15:44:19 +08:00
e0c9707aaf
refactor(srp): tighten native seam visibility
2026-04-21 14:17:10 +08:00
32d725844f
refactor(srp): narrow generic native policy key seams
2026-04-21 14:09:23 +08:00
289b216bc5
refactor(srp): narrow generic pipeline renderer key seam
2026-04-21 14:05:17 +08:00
7775b42d31
refactor(srp): remove managed camera-frame policy key bridge
2026-04-21 13:56:52 +08:00
2426777cf7
refactor(srp): signal managed camera frame baseline directly
2026-04-21 13:36:09 +08:00
5bec70dcc5
refactor(srp): move urp final color execution into managed feature
2026-04-21 12:59:52 +08:00
abc300fe03
refactor(srp): move camera frame plan policy into managed urp
2026-04-21 12:22:37 +08:00
8e4576de95
refactor(srp): move render scene setup into managed urp
2026-04-21 03:09:08 +08:00
db08861183
refactor(srp): move directional shadow planning policy into managed urp
2026-04-21 03:01:56 +08:00
0e1b96d641
refactor(srp): move directional shadow execution policy into managed urp
2026-04-21 02:49:15 +08:00
e2b2df4c8f
refactor(srp): move shadow caster stage selection into managed urp
...
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
bfc4b90ce6
refactor(srp): bridge universal shadow planning settings into managed asset
...
- expose directional shadow planning settings on camera request context\n- let the managed universal asset override planner defaults\n- recompute native directional shadow requests only when settings change
2026-04-21 02:19:30 +08:00
5747968fc4
refactor(srp): move universal shadow ownership into asset layer
...
- track missing render graph scriptcore sources and rendering utility headers
- expose camera request directional shadow control to managed universal asset configuration
2026-04-21 02:03:27 +08:00
4d587c5d0b
refactor(srp): move builtin scene feature ownership into renderer features
2026-04-21 01:54:02 +08:00
383d1e9c73
refactor(srp): bind managed native scene renderers per renderer selection
2026-04-21 01:34:13 +08:00
c60f3db80d
refactor(srp): make stage capability follow selected renderer
2026-04-21 01:11:03 +08:00
e123e584c8
feat(srp): add camera-driven universal renderer selection
2026-04-21 00:53:35 +08:00
36c0614c14
refactor(srp): finalize universal package split and data-drive default scene passes
2026-04-20 23:40:00 +08:00
7fe922d1c9
feat(srp): add render state block scene draw overrides
...
- add managed RenderStateBlock authoring types and wire them through DrawingSettings
- let RenderObjectsRendererFeature author depth and stencil overrides for scene draws
- apply scene draw render state overrides inside builtin forward pipeline and document the stage plan
2026-04-20 23:21:04 +08:00
16788fec34
feat(srp): add explicit skybox draw primitive
...
- add ScriptableRenderContext.DrawSkybox as a public main-scene draw primitive
- route default RecordScene and DrawSkyboxPass recording through explicit draw calls
- expose the new DrawSkybox API in the scriptable render context probe
2026-04-20 23:02:49 +08:00
cd6f9aa4cf
feat(srp): add shader pass selection for scene draws
...
- let DrawingSettings carry an optional shaderPassName across managed and native scene draw APIs
- allow RenderObjectsRendererFeature to author explicit ForwardLit or Unlit scene draws
- exercise the new scene draw pass selection seam in the project render pipeline probe
2026-04-20 22:58:08 +08:00