Commit Graph

5 Commits

Author SHA1 Message Date
a647f5e8ec 修复 D3D12 截图功能:修复 GPU 过载导致的设备移除问题
问题根因:
1. 渲染循环帧率过高导致 GPU 过载(TDR)
2. D3D12CommandList::Reset() 未正确调用底层 Reset()

修复内容:
1. 在 Present 后添加 Sleep(10) 延迟防止 GPU 过载
2. 修复 D3D12CommandList::Reset() 正确调用底层 m_commandList->Reset()
3. 在 D3D12CommandList 中存储 CommandAllocator 引用
4. 在 main_minimal.cpp 中添加截图调用逻辑(30帧后截图保存为 minimal.ppm)

修改文件:
- engine/include/XCEngine/RHI/D3D12/D3D12CommandList.h
- engine/src/RHI/D3D12/D3D12CommandList.cpp
- tests/RHI/D3D12/integration/main_minimal.cpp (新增)
2026-03-20 02:25:15 +08:00
254f794cdc feat(RHI): add rendering state abstraction to RHICommandList
- Add DepthStencilState and BlendState structs to RHICommandList
- Add SetPrimitiveTopology, SetDepthStencilState, SetStencilRef,
  SetBlendState, SetBlendFactor virtual methods
- Implement new methods in OpenGL backend with full state control
- Implement stub methods in D3D12 backend (states controlled via PSO)
2026-03-17 23:17:43 +08:00
e138fb2075 fix(RHI): 修复 OpenGL/D3D12 后端编译问题
- 修复 OpenGLCommandList 方法签名匹配 RHI 抽象接口
- 修复 OpenGLSwapChain Present/Resize 方法签名
- 添加 OpenGL 特有方法重载支持后端测试(底层逃逸)
- 暂时禁用不兼容的 Resources 模块
- 更新 OpenGL 测试 CMakeLists
2026-03-17 19:35:51 +08:00
55865a0252 feat(RHI): 实现 RHICommandList 抽象基类 2026-03-17 18:01:55 +08:00
dfbd218435 Move D3D12 cpp files to src/RHI/D3D12/ subdirectory 2026-03-15 20:50:06 +08:00