Commit Graph

4 Commits

Author SHA1 Message Date
a2fc8eca02 RHI: Remove无效的动态状态方法 - SetDepthStencilState/SetBlendState
重构原因:
- D3D12 PSO是不可变的,SetDepthStencilState/SetBlendState调用原本就是空实现(TODO)
- 这些方法在D3D12中完全无效,是死代码

移除的方法:
- SetDepthStencilState(const DepthStencilState&) - D3D12空实现,OpenGL直接调用GL函数
- SetBlendState(const BlendState&) - D3D12只设置BlendFactor其他忽略,OpenGL直接调用GL函数

保留的真正动态状态:
- SetViewport/SetViewports
- SetScissorRect/SetScissorRects
- SetStencilRef (D3D12动态状态)
- SetBlendFactor (D3D12动态状态)

注:PrimitiveTopology保留在CommandList,因为D3D12允许动态改变topology type

测试状态:150个RHI单元测试全部通过,8个集成测试全部通过
2026-03-25 00:37:18 +08:00
f8a2507bdf docs: Update RHI_Design_Issues.md - mark Priority 1 DescriptorSet as completed 2026-03-25 00:26:47 +08:00
c5c43ae7aa docs: Update RHI_Design_Issues.md with completed items status 2026-03-25 00:00:36 +08:00
1e88beacb8 RHI: Fix view type signatures in CommandList abstraction
- Unified RHICommandList interface to use RHIResourceView* for all view types
- Fixed OpenGLCommandList override signatures (SetVertexBuffers, SetIndexBuffer, etc.)
- Fixed D3D12CommandList by removing duplicate SetVertexBuffer methods
- Updated OpenGLCommandList.cpp to match new signatures
- Build and all 845 tests pass
2026-03-24 23:41:57 +08:00