14fb51e61e
feat(RHI): 实现 RHIDevice 抽象基类
2026-03-17 17:45:01 +08:00
472f106a12
Refactor D3D12: remove ICommandQueue, IFence dependencies
2026-03-16 21:50:54 +08:00
0014c32fa5
Remove IRHIDevice inheritance from D3D12Device
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- D3D12Device no longer inherits from IRHIDevice interface
- Removed interface factory methods (CreateCommandQueue, CreateCommandList, etc.)
- Keep concrete D3D12-specific methods (Initialize, Shutdown, GetDevice, etc.)
- This is the first step to decouple RHI abstraction from D3D12 backend
2026-03-16 15:41:30 +08:00
fb2b794156
Add IRHIDevice interface implementation to D3D12Device
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- D3D12Device now inherits from IRHIDevice
- Implement factory methods: CreateCommandQueue, CreateCommandList, CreateFence, etc.
- Make D3D12CommandQueue implement ICommandQueue
- Add backward-compatible overloads for existing main.cpp code
- Remove duplicate Viewport/Rect definitions from D3D12CommandList.h
- Update main.cpp to use IRHIDevice* pointer
2026-03-15 23:03:06 +08:00
dfbd218435
Move D3D12 cpp files to src/RHI/D3D12/ subdirectory
2026-03-15 20:50:06 +08:00
f427eb2588
refactor: 删除旧的RHI实现,添加D3D12测试用例和第二阶段计划
2026-03-15 01:58:30 +08:00
15f42a1af5
feat: 添加CommandList常量和DSV支持,完善RenderContext
2026-03-15 00:08:03 +08:00
ab29013c01
fix: 修复VertexBuffer/IndexBuffer SizeInBytes错误及Fence Signal类型问题
2026-03-14 14:20:57 +08:00
3ad317afb2
feat: 修复RHI渲染循环问题
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- 修复RootSignature参数数量与HelloEarth一致
- 修复StaticMeshComponent中device为nullptr的问题
- 修复CommandList::Reset类型转换问题
- 修复RTV创建使用nullptr而不是rtvDesc
- 添加SwapChain的GetCurrentRenderTarget方法
- 修复DepthStencil创建问题(暂时跳过)
- 渲染循环基本可运行
2026-03-14 03:13:10 +08:00
5f12393424
feat: 实现D3D12 RHI抽象层,修复PSO创建问题
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- 添加RHI接口定义(IRHIDevice, ICommandList, IResource等)
- 实现D3D12Device, D3D12CommandList, D3D12PipelineState等
- 修复RootSignature参数数量(3->4)与HelloEarth一致
- 修复DSV格式设置(Unknown->D24_UNorm_S8_UInt)
- 添加Geometry Shader编译
- 创建XCEngineDemo项目验证RHI功能
2026-03-14 02:42:59 +08:00