d34d040563
Fix broken links in Threading API docs
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Fix 14 broken cross-references in docs/api/threading/:
- lambda-task path: lambdatask -> lambda-task (5 occurrences)
- task-system-config path: tasksystemconfig -> task-system-config (6 occurrences)
- read-write-lock self-ref: readwritelock -> read-write-lock (6 occurrences)
- task-system cross-method: createtaskgroup/destroytaskgroup -> create-task-group/destroy-task-group
- thread cross-method: getcurrentid/getid -> get-current-id/get-id
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-26 01:30:37 +08:00
f427699ac6
refactor: improve test infrastructure and fix OpenGL GLAD initialization
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- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
test discovery (math, core, containers, memory, threading, debug,
components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00
0f0ab8922a
docs: fix naming conventions across threading, math, memory, core, and debug modules
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threading/:
- Rename 19 camelCase method files to hyphenated names
- task-system: createtaskgroup→create-task-group, etc.
- tasksystemconfig: enabletaskprofiling→enable-task-profiling, etc.
- thread: getcurrentid→get-current-id, etc.
- task: addref→add-ref, getid→get-id, etc.
math/:
- Rename underscore operator files to hyphenated
- vector3: operator_add→operator-add, etc.
- matrix4: gettranslation→get-translation, etc.
- vector4: tovector3→to-vector3, constructor_vector3→constructor-vector3
- sphere: sphere_constructor→sphere-constructor, etc.
memory/:
- Remove duplicate memorymanager/ folder (kept manager/ which was correct)
core/:
- filewriter: Consolidate ctor-default.md and ctor-file.md into constructor.md
- Rename dtor.md→destructor.md
debug/:
- filelogsink: Rename construct.md→constructor.md, ~filelogsink.md→destructor.md
All overview pages updated with new file references.
2026-03-22 23:09:29 +08:00
fd792b7df1
docs: update memory and threading API docs
2026-03-20 02:35:24 +08:00
5257f3d75c
docs: Fix SKILL.md规范 violations - Remove ## 方法列表 and flatten ### sub-headers in ## 公共方法
2026-03-19 02:01:18 +08:00
8e85fd98b8
docs: Remove sub-headers from 公共方法 sections to follow SKILL.md规范
2026-03-19 01:59:38 +08:00
7e4c48d4f9
docs: Document stub/not-implemented methods in resources module
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Fixed discrepancies between source code and documentation:
- AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub
- ResourceManager: Document UnloadUnused() and ReloadResource() are stubs
- ResourceCache: Document OnZeroRefCount() and Flush() are stubs
- ResourceDependencyGraph: Document TopologicalSort() returns empty (stub)
- ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub
- FileArchive: Document Enumerate() is stub
- ResourcePackageBuilder: Document AddDirectory() is stub
- ImportSettings: Document LoadFromJSON/SaveToJSON are stubs
- TextureImportSettings/MeshImportSettings: Document JSON methods are stubs
- TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr
- AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers
- ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs
- MaterialLoader: Document ParseMaterialData() is stub
- Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false
- Mesh: Document MeshLoader::Load() is example only
- IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
2026-03-19 01:16:12 +08:00
7332a2a592
Fix broken link in FileWriter documentation
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- Removed broken [FileWriter](FileWriter.md) link from 方法列表 section since the constructor is already documented on the main page and FileWriter.md doesn't exist (file is named filewriter.md)
Also includes link fixes from fix_links.py:
- Fixed relative paths in containers documentation
2026-03-19 01:14:22 +08:00
7dd7858ef2
docs: fix threading module documentation discrepancies
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- Fix SpinLock docs: clarify lock()/unlock()/try_lock() are non-const
(matching source implementation in SpinLock.h)
- Add missing LambdaTask::Execute() method to inherited methods table
- Update TaskGroup::Wait() docs: clarify m_pendingCount never decrements
causing indefinite block even after all tasks complete (not just
unexecuted tasks)
- Update TaskGroup::IsComplete() docs: document same m_pendingCount
issue causing incorrect return values
2026-03-19 01:03:14 +08:00
6a952473ce
docs: fix threading module documentation discrepancies
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- Fix include paths: use #include "Threading/..." instead of <XCEngine/Threading/...>
- Document protected ITask constructors (ITask(), ITask(TaskPriority))
- Document Callback typedef in TaskGroup
- Clarify Mutex STL-compatible methods are const
- Note GetProgress() implementation limitation (returns 0.0f)
2026-03-19 00:49:08 +08:00
82cf147817
docs: 修正 API 文档准确性 (第四轮检查)
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修复问题:
- containers: HashMap 实现描述修正
- debug: XE_LOG 宏参数顺序修正
- memory: ProxyAllocator 统计示例修正, PoolAllocator allocate size 检查描述
- resources: ResourceManager 缺失 UnloadGroup 方法
- rhi: D3D12 格式枚举名称修正, Texture Format 枚举补全, ResourceStates 补充
- threading: TaskGroup GetProgress/Wait/Cancel 实现限制说明
2026-03-19 00:43:16 +08:00
870cb3116e
docs: 修正 API 文档准确性 (第三轮检查)
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修复问题:
- containers: HashMap include 路径修复
- core: RefCounted 析构函数访问级别, Event::begin/end 返回值说明
- memory: LinearAllocator::GetMarker 返回偏移量非指针
- resources: LoadAsync 示例使用不存在的模板方法
- rhi: OpenGL 链接错误, ShaderType 枚举缺失8个类型, 链接修复
- threading: SpinLock STL 兼容方法说明, Mutex const 方法说明
2026-03-19 00:35:26 +08:00
a9f882f233
docs: 修正 API 文档准确性 (第二轮检查)
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修复的问题:
- math: 修复 Quaternion::Normalize 链接错误
- containers: HashMap 迭代器示例使用不存在的 cbegin/cend,删除冗余构造函数声明
- core: RefCounted 析构函数访问级别修正 (protected)
- debug: LogLevelToString 示例返回值大小写修正
- memory: 修正 LinearAllocator::Reallocate 返回 nullptr,ProxyAllocator 统计描述,头文件路径 IAllocator.h -> Allocator.h
- resources: Texture::Create mipLevels 参数描述修正
- rhi: 修复多处链接错误,新增缺失的方法文档
- threading: TaskSystem 配置项未实现状态标注,Wait 方法空实现标注
2026-03-19 00:31:14 +08:00
dc850d7739
docs: 重构 API 文档结构并修正源码准确性
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- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
- math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式
- containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节
- core: 修复 types 链接错误
- debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI
- memory: 修复头文件路径, malloc vs operator new, 新增方法文档
- resources: 修复 Shader/Texture 链接错误
- threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接
- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00
9bad996ecf
refactor: reorganize docs into plan/ and add skills/
2026-03-18 17:49:22 +08:00