Commit Graph

8 Commits

Author SHA1 Message Date
7a66913f2b refactor(RHI): 将窗口职责从RHI移到Platform层
- RHIDeviceDesc 删除 windowHandle/width/height/appName
- SwapChainDesc 添加 windowHandle 字段
- RHISwapChain 删除 PollEvents/ShouldClose/SetFullscreen 等窗口相关接口
- OpenGLDevice 删除 CreateRenderWindow,改用 InitializeWithExistingWindow
- 更新所有集成测试使用新API
- 273个单元测试 + 8个集成测试全部通过
2026-03-24 23:00:49 +08:00
d575532966 docs: update TEST_SPEC.md and README.md to reflect new directory structure
- TEST_SPEC.md: Updated test directory structure to reflect Core/Asset,
  Core/IO, and Resources/<Type> subdirectories
- TEST_SPEC.md: Updated module names and test counts (852 total)
- TEST_SPEC.md: Updated build commands for new Resources subdirectories
- README.md: Updated engine structure with Core/Asset/ and Core/IO/
- README.md: Updated Resources section with layered architecture
- README.md: Updated test coverage table with accurate counts
2026-03-24 16:14:05 +08:00
eb4840eac4 【关键节点】修复D3D12CommandQueue::ExecuteCommandLists类型混淆bug并完善集成测试配置
1. D3D12CommandQueue::ExecuteCommandLists修复:确保正确调用GetNativeHandle()
2. 集成测试修复:传递&gCommandList而不是gCommandList.GetCommandList()
3. CMakeLists.txt修复:添加renderdoc.dll到所有D3D12/OpenGL集成测试的POST_BUILD命令

测试验证:
- 单元测试:144/144通过
- D3D12集成测试:minimal/quad/triangle/sphere全部通过
- OpenGL集成测试:minimal/quad/triangle/sphere全部通过
2026-03-24 05:00:38 +08:00
0a3fe842b9 Refactor RHI ResourceView abstraction layer for unified cross-platform interface
- Create unified RHIResourceView base interface with type-specific Initialize methods
- Implement D3D12ResourceView with RTV/DSV/SRV/UAV/CBV support
- Implement OpenGL ResourceView simulation layer using FBO, texture units, and UBO
- Add OpenGLTextureUnitAllocator for managing texture unit bindings
- Add OpenGLUniformBufferManager for UBO binding points
- Add OpenGLFramebuffer for FBO management
- Remove deprecated D3D12 view classes (RenderTargetView, DepthStencilView, etc.)
- Fix ExecuteCommandLists type confusion bug by adding GetNativeHandle to RHICommandList
- Fix test bug where Close() was called before ExecuteCommandLists
- Update all integration tests to use new D3D12ResourceView class
- All tests pass: 144 unit tests + 8 integration tests
2026-03-24 03:49:13 +08:00
3af24bb1bc revert: restore BeginCapture/EndCapture instead of TriggerCapture
TriggerCapture caused incomplete rdc files due to async file writing.
BeginCapture/EndCapture ensures synchronous file write on EndCapture.
2026-03-23 20:23:20 +08:00
6f6bb13da4 add RenderDocCapture to D3D12 quad, sphere, triangle integration tests
- Add RenderDocCapture include
- Initialize RenderDocCapture before D3D12 device creation
- SetDevice after D3D12 device initialization
- TriggerCapture on frame 29 before Present
- Add RenderDocCapture::Get().Shutdown() on exit
2026-03-23 20:14:28 +08:00
a6c6482125 D3D12: Fix Quad test screenshot and update texture
- Fix SetGraphicsRootDescriptorTable call order (SetRootSignature before SetPipelineState)
- Rename texture earth_d.jpg -> earth.png
- Fix vertex order for TriangleStrip quad rendering
- Add integration test README
- Add debug logging to D3D12Screenshot
- Remove obsolete run.bat
2026-03-21 15:54:15 +08:00
c563db3123 D3D12: Add Quad integration test with texture sampling
- Add quad test that renders a textured quad with earth texture
- Add quad.hlsl shader with texture sampling (Texture2D + SamplerState)
- Add SRV descriptor heap and root signature with SRV table
- Fix MessageBox errors -> Log() console output
- Fix shader float2->float4 type mismatch
- Fix texture initialization to use proper command list handling
- Add shader error output to stderr in D3D12Shader
- Add Map error logging in D3D12Screenshot
2026-03-21 12:38:16 +08:00