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xuanchi/XCEngine
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939 Commits 1 Branch 0 Tags
7812b92992739e7cd40f2ac38c03dfb41b6d310a
Commit Graph

13 Commits

Author SHA1 Message Date
ssdfasd
f03a8f63ec Consume bounded additional lights in forward-lit 2026-04-05 16:15:12 +08:00
ssdfasd
2c96f0d164 Formalize forward lighting contract 2026-04-05 15:44:37 +08:00
ssdfasd
ec96d2c7e5 Normalize builtin forward shader bindings 2026-04-05 13:50:52 +08:00
ssdfasd
ec97445071 Fix directional shadow alignment across backends 2026-04-05 12:40:34 +08:00
ssdfasd
96a44da2cb Add forward shadow receiving support 2026-04-04 23:01:34 +08:00
ssdfasd
8d715eb40f Migrate builtin shaders to Unity-like authoring 2026-04-04 16:42:31 +08:00
ssdfasd
9e8810e593 Add depth-only and shadow-caster pass skeletons 2026-04-04 14:27:44 +08:00
ssdfasd
308b3b061c Add builtin unlit surface path 2026-04-03 17:18:46 +08:00
ssdfasd
27014e613e Adopt binding plan for builtin object-id pass 2026-04-03 17:05:38 +08:00
ssdfasd
24a200e126 Move scene viewport shaders into editor resources 2026-04-03 15:43:21 +08:00
ssdfasd
6636834b35 feat: add unity-aligned shader contract metadata 2026-04-03 00:01:31 +08:00
ssdfasd
ffb62ddd9c refactor: externalize builtin object id and grid shader assets 2026-04-02 23:15:19 +08:00
ssdfasd
307e8dbd0e refactor: externalize builtin forward-lit shader asset 2026-04-02 23:04:59 +08:00
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