Commit Graph

646 Commits

Author SHA1 Message Date
7671663b12 refactor(rendering): generalize pipeline stage render graph boundary 2026-04-15 19:31:52 +08:00
9654f4d91a test(editor): verify physics play session runtime closure 2026-04-15 17:51:22 +08:00
308fbd0aac refactor(rendering): drive main scene graph usage through stage policy 2026-04-15 16:49:21 +08:00
bf0b81d034 refactor(rendering): centralize stage graph output policies 2026-04-15 16:42:36 +08:00
c853f67c56 refactor(rendering): remove main scene stage recording special cases 2026-04-15 16:18:35 +08:00
03ee1706ae refactor(rendering): formalize fallback stage policy 2026-04-15 16:09:20 +08:00
e93196c7d0 refactor(rendering): share stage runtime request resolution 2026-04-15 15:55:16 +08:00
5d54799f05 refactor(rendering): unify stage runtime request dispatch 2026-04-15 15:46:27 +08:00
93b5c446cb refactor(rendering): formalize shared stage output surfaces 2026-04-15 15:35:38 +08:00
ce573d4e2d refactor(rendering): unify fullscreen stage color-chain queries 2026-04-15 15:31:05 +08:00
3afe44d2fa refactor(rendering): centralize camera frame stage graph policy 2026-04-15 15:28:15 +08:00
1ad3bfc702 refactor(rendering): centralize fullscreen stage surface resolution 2026-04-15 15:20:59 +08:00
795eaf80df refactor(rendering): formalize camera frame stage contracts 2026-04-15 15:14:06 +08:00
65cb212020 fix(scripting): stabilize mono wrapper test teardown 2026-04-15 14:27:21 +08:00
bda8a35d77 feat(scripting): expose PhysX rigidbody and raycast APIs 2026-04-15 13:58:30 +08:00
914c9361ed refactor(rendering): shorten camera-frame graph file layout 2026-04-15 13:53:44 +08:00
51aea47c83 feat(physics): dispatch PhysX simulation events to scene scripts 2026-04-15 13:36:39 +08:00
07516b8c2c refactor(rendering): formalize camera-frame fallback surface io modes 2026-04-15 13:16:13 +08:00
b97f9a1555 refactor(rendering): formalize compatible raster pass recording helpers 2026-04-15 13:12:07 +08:00
3f0f279000 refactor(rendering): infer raster pass graph io from declared context 2026-04-15 13:07:09 +08:00
ea2e44976a refactor(rendering): add override helpers for shared recording contexts 2026-04-15 13:01:04 +08:00
8aee665d32 refactor(rendering): add callback helpers for common graph pass contracts 2026-04-15 12:55:51 +08:00
1d207cf251 feat(physics): add rigidbody velocity control 2026-04-15 12:53:36 +08:00
8645334e38 refactor(rendering): formalize common raster pass graph contracts 2026-04-15 12:52:44 +08:00
c5dcfaedd5 feat(physics): sync runtime physx body state 2026-04-15 12:47:40 +08:00
7cbc992bd8 feat(physics): add physx raycast queries 2026-04-15 12:43:38 +08:00
f90f449745 refactor(rendering): route feature pass recording through shared context 2026-04-15 12:40:31 +08:00
59941626a7 feat(physics): sync scene actors into physx 2026-04-15 12:37:57 +08:00
c0b61df417 refactor(rendering): reuse shared recording context in forward builder 2026-04-15 12:37:37 +08:00
f020bb759e refactor(rendering): derive stage recording contexts from shared defaults 2026-04-15 12:31:16 +08:00
31f40e2cbb feat(physics): wire physx sdk into build 2026-04-15 12:22:15 +08:00
5bf258df6d refactor(rendering): formalize shared render-graph recording context 2026-04-15 12:17:33 +08:00
34aca206ce fix(physics): keep stub backend buildable without physx 2026-04-15 12:09:09 +08:00
3317e47009 feat(physics): add runtime physics scaffolding 2026-04-15 11:58:27 +08:00
053c5a1242 refactor(rendering): move recorded stage execution into contract 2026-04-15 11:39:06 +08:00
936b10590a refactor(rendering): move standalone stage graph inputs into contract 2026-04-15 10:49:16 +08:00
ddfed4c37b refactor(rendering): move stage resource publication into contract 2026-04-15 10:42:10 +08:00
e42b0dc50b refactor(rendering): move sequence graph pass authoring into contract 2026-04-15 10:30:04 +08:00
31a979f779 refactor(rendering): route camera-stage graph pass recording through contract 2026-04-15 08:51:40 +08:00
6f1a7120d2 refactor(rendering): move stage graph pass context into contract 2026-04-15 08:45:42 +08:00
9f3ea11dbc refactor(rendering): move fullscreen stage source binding into contract 2026-04-15 08:38:58 +08:00
ecb7f24794 refactor(rendering): share camera-stage sequence recording loop 2026-04-15 08:25:48 +08:00
3617b4840b refactor(rendering): route camera-stage fallback pass through graph contract 2026-04-15 08:18:36 +08:00
ac5bf9976d refactor(rendering): formalize camera-stage fallback surface contract 2026-04-15 08:14:13 +08:00
c7241338c9 refactor(rendering): route camera-stage recording through shared graph contract 2026-04-15 08:10:06 +08:00
2cda9fd24a Rendering: formalize main-scene graph contract 2026-04-15 07:56:00 +08:00
0c9a67aaca Rendering: formalize render-pass graph contract 2026-04-15 07:39:28 +08:00
c58c28529f Rendering: formalize camera-frame graph builder context 2026-04-15 07:27:09 +08:00
83f55ed5c0 Rendering: formalize render graph recording context 2026-04-15 07:15:48 +08:00
aa727202af Add managed render pipeline selection bridge 2026-04-15 01:57:14 +08:00