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7671663b12
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refactor(rendering): generalize pipeline stage render graph boundary
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2026-04-15 19:31:52 +08:00 |
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9654f4d91a
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test(editor): verify physics play session runtime closure
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2026-04-15 17:51:22 +08:00 |
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308fbd0aac
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refactor(rendering): drive main scene graph usage through stage policy
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2026-04-15 16:49:21 +08:00 |
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bf0b81d034
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refactor(rendering): centralize stage graph output policies
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2026-04-15 16:42:36 +08:00 |
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c853f67c56
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refactor(rendering): remove main scene stage recording special cases
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2026-04-15 16:18:35 +08:00 |
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03ee1706ae
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refactor(rendering): formalize fallback stage policy
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2026-04-15 16:09:20 +08:00 |
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e93196c7d0
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refactor(rendering): share stage runtime request resolution
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2026-04-15 15:55:16 +08:00 |
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5d54799f05
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refactor(rendering): unify stage runtime request dispatch
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2026-04-15 15:46:27 +08:00 |
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93b5c446cb
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refactor(rendering): formalize shared stage output surfaces
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2026-04-15 15:35:38 +08:00 |
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ce573d4e2d
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refactor(rendering): unify fullscreen stage color-chain queries
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2026-04-15 15:31:05 +08:00 |
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3afe44d2fa
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refactor(rendering): centralize camera frame stage graph policy
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2026-04-15 15:28:15 +08:00 |
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1ad3bfc702
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refactor(rendering): centralize fullscreen stage surface resolution
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2026-04-15 15:20:59 +08:00 |
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795eaf80df
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refactor(rendering): formalize camera frame stage contracts
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2026-04-15 15:14:06 +08:00 |
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65cb212020
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fix(scripting): stabilize mono wrapper test teardown
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2026-04-15 14:27:21 +08:00 |
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bda8a35d77
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feat(scripting): expose PhysX rigidbody and raycast APIs
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2026-04-15 13:58:30 +08:00 |
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914c9361ed
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refactor(rendering): shorten camera-frame graph file layout
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2026-04-15 13:53:44 +08:00 |
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51aea47c83
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feat(physics): dispatch PhysX simulation events to scene scripts
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2026-04-15 13:36:39 +08:00 |
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07516b8c2c
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refactor(rendering): formalize camera-frame fallback surface io modes
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2026-04-15 13:16:13 +08:00 |
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b97f9a1555
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refactor(rendering): formalize compatible raster pass recording helpers
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2026-04-15 13:12:07 +08:00 |
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3f0f279000
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refactor(rendering): infer raster pass graph io from declared context
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2026-04-15 13:07:09 +08:00 |
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ea2e44976a
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refactor(rendering): add override helpers for shared recording contexts
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2026-04-15 13:01:04 +08:00 |
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8aee665d32
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refactor(rendering): add callback helpers for common graph pass contracts
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2026-04-15 12:55:51 +08:00 |
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1d207cf251
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feat(physics): add rigidbody velocity control
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2026-04-15 12:53:36 +08:00 |
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8645334e38
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refactor(rendering): formalize common raster pass graph contracts
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2026-04-15 12:52:44 +08:00 |
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c5dcfaedd5
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feat(physics): sync runtime physx body state
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2026-04-15 12:47:40 +08:00 |
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7cbc992bd8
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feat(physics): add physx raycast queries
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2026-04-15 12:43:38 +08:00 |
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f90f449745
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refactor(rendering): route feature pass recording through shared context
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2026-04-15 12:40:31 +08:00 |
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59941626a7
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feat(physics): sync scene actors into physx
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2026-04-15 12:37:57 +08:00 |
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c0b61df417
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refactor(rendering): reuse shared recording context in forward builder
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2026-04-15 12:37:37 +08:00 |
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f020bb759e
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refactor(rendering): derive stage recording contexts from shared defaults
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2026-04-15 12:31:16 +08:00 |
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31f40e2cbb
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feat(physics): wire physx sdk into build
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2026-04-15 12:22:15 +08:00 |
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5bf258df6d
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refactor(rendering): formalize shared render-graph recording context
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2026-04-15 12:17:33 +08:00 |
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34aca206ce
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fix(physics): keep stub backend buildable without physx
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2026-04-15 12:09:09 +08:00 |
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3317e47009
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feat(physics): add runtime physics scaffolding
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2026-04-15 11:58:27 +08:00 |
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053c5a1242
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refactor(rendering): move recorded stage execution into contract
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2026-04-15 11:39:06 +08:00 |
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936b10590a
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refactor(rendering): move standalone stage graph inputs into contract
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2026-04-15 10:49:16 +08:00 |
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ddfed4c37b
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refactor(rendering): move stage resource publication into contract
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2026-04-15 10:42:10 +08:00 |
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e42b0dc50b
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refactor(rendering): move sequence graph pass authoring into contract
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2026-04-15 10:30:04 +08:00 |
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31a979f779
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refactor(rendering): route camera-stage graph pass recording through contract
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2026-04-15 08:51:40 +08:00 |
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6f1a7120d2
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refactor(rendering): move stage graph pass context into contract
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2026-04-15 08:45:42 +08:00 |
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9f3ea11dbc
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refactor(rendering): move fullscreen stage source binding into contract
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2026-04-15 08:38:58 +08:00 |
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ecb7f24794
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refactor(rendering): share camera-stage sequence recording loop
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2026-04-15 08:25:48 +08:00 |
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3617b4840b
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refactor(rendering): route camera-stage fallback pass through graph contract
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2026-04-15 08:18:36 +08:00 |
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ac5bf9976d
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refactor(rendering): formalize camera-stage fallback surface contract
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2026-04-15 08:14:13 +08:00 |
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c7241338c9
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refactor(rendering): route camera-stage recording through shared graph contract
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2026-04-15 08:10:06 +08:00 |
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2cda9fd24a
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Rendering: formalize main-scene graph contract
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2026-04-15 07:56:00 +08:00 |
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0c9a67aaca
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Rendering: formalize render-pass graph contract
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2026-04-15 07:39:28 +08:00 |
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c58c28529f
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Rendering: formalize camera-frame graph builder context
|
2026-04-15 07:27:09 +08:00 |
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|
83f55ed5c0
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Rendering: formalize render graph recording context
|
2026-04-15 07:15:48 +08:00 |
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aa727202af
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Add managed render pipeline selection bridge
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2026-04-15 01:57:14 +08:00 |
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