66d968c3ce
Tighten URP pass queue snapshot ownership
2026-04-27 15:21:57 +08:00
4300e45168
refactor(srp): add camera depth prepass planning bridge
2026-04-21 16:56:20 +08:00
1a6aacb636
refactor(srp): enable managed standalone shadow and depth stages
2026-04-21 16:22:26 +08:00
f2be5627be
refactor(srp): move core stage defaults into universal renderer
2026-04-21 15:44:19 +08:00
9e6c473186
feat(srp): add managed camera frame planning seam
...
Expose native camera frame planning controls to managed pipeline assets and renderer features.
Allow managed planning to override fullscreen stage heuristics while keeping CameraFramePlan as the native execution contract.
Add scripting coverage, probe assets, and archive the phase plan after build, test, and editor smoke validation.
2026-04-20 01:48:16 +08:00
6838b00d97
feat(rendering): add managed fullscreen stage planning seam
2026-04-17 23:39:08 +08:00
966106e0c0
refactor(rendering): make camera frame plans own generated sequences
2026-04-15 21:06:30 +08:00
22a2b982ef
refactor(rendering): clean native scene graph naming
2026-04-15 20:00:30 +08:00
308fbd0aac
refactor(rendering): drive main scene graph usage through stage policy
2026-04-15 16:49:21 +08:00
bf0b81d034
refactor(rendering): centralize stage graph output policies
2026-04-15 16:42:36 +08:00
93b5c446cb
refactor(rendering): formalize shared stage output surfaces
2026-04-15 15:35:38 +08:00
ce573d4e2d
refactor(rendering): unify fullscreen stage color-chain queries
2026-04-15 15:31:05 +08:00
1ad3bfc702
refactor(rendering): centralize fullscreen stage surface resolution
2026-04-15 15:20:59 +08:00
795eaf80df
refactor(rendering): formalize camera frame stage contracts
2026-04-15 15:14:06 +08:00
f6fb396a41
Move camera frame plan logic out of public header
2026-04-15 01:00:40 +08:00