Commit Graph

15 Commits

Author SHA1 Message Date
66d968c3ce Tighten URP pass queue snapshot ownership 2026-04-27 15:21:57 +08:00
4300e45168 refactor(srp): add camera depth prepass planning bridge 2026-04-21 16:56:20 +08:00
1a6aacb636 refactor(srp): enable managed standalone shadow and depth stages 2026-04-21 16:22:26 +08:00
f2be5627be refactor(srp): move core stage defaults into universal renderer 2026-04-21 15:44:19 +08:00
9e6c473186 feat(srp): add managed camera frame planning seam
Expose native camera frame planning controls to managed pipeline assets and renderer features.

Allow managed planning to override fullscreen stage heuristics while keeping CameraFramePlan as the native execution contract.

Add scripting coverage, probe assets, and archive the phase plan after build, test, and editor smoke validation.
2026-04-20 01:48:16 +08:00
6838b00d97 feat(rendering): add managed fullscreen stage planning seam 2026-04-17 23:39:08 +08:00
966106e0c0 refactor(rendering): make camera frame plans own generated sequences 2026-04-15 21:06:30 +08:00
22a2b982ef refactor(rendering): clean native scene graph naming 2026-04-15 20:00:30 +08:00
308fbd0aac refactor(rendering): drive main scene graph usage through stage policy 2026-04-15 16:49:21 +08:00
bf0b81d034 refactor(rendering): centralize stage graph output policies 2026-04-15 16:42:36 +08:00
93b5c446cb refactor(rendering): formalize shared stage output surfaces 2026-04-15 15:35:38 +08:00
ce573d4e2d refactor(rendering): unify fullscreen stage color-chain queries 2026-04-15 15:31:05 +08:00
1ad3bfc702 refactor(rendering): centralize fullscreen stage surface resolution 2026-04-15 15:20:59 +08:00
795eaf80df refactor(rendering): formalize camera frame stage contracts 2026-04-15 15:14:06 +08:00
f6fb396a41 Move camera frame plan logic out of public header 2026-04-15 01:00:40 +08:00