12b71a319f
chore: snapshot editor work and restore tests
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Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
2026-04-25 22:11:47 +08:00
bc47e6e5ac
tests: remove legacy test tree
2026-04-22 00:22:32 +08:00
0d6b8bf7d8
Formalize directional shadow runtime contracts
2026-04-13 23:11:28 +08:00
b187c8970b
Formalize GaussianSplat scene extraction
2026-04-10 21:49:53 +08:00
b839fd98af
Add volume renderer extraction stage 5
2026-04-08 20:12:14 +08:00
6bf9203eec
Add runtime material buffer bindings
2026-04-08 19:18:07 +08:00
08c3278e10
Tighten builtin pass metadata and remove skybox property fallbacks
2026-04-08 13:13:42 +08:00
efdd6bd68f
Remove legacy shader pass and artifact fallbacks
2026-04-08 04:59:49 +08:00
6113ed92b0
Formalize renderer material contracts and harden backpack import
2026-04-08 04:27:21 +08:00
442565f176
resources: remove legacy shader authoring path
2026-04-07 14:13:26 +08:00
558b6438cf
rendering: formalize legacy material shader pass hints
2026-04-07 09:49:21 +08:00
9568cf0a16
rendering: add builtin alpha-test pass support
2026-04-06 21:05:50 +08:00
7acc397714
rendering: formalize legacy shader pass fallback
2026-04-06 18:24:10 +08:00
1908e81e5c
Group rendering material helpers
2026-04-05 22:14:17 +08:00
4236427fca
Group builtin rendering pass metadata
2026-04-05 22:02:52 +08:00
c79274d6b4
Group rendering extraction files
2026-04-05 21:53:35 +08:00
cb40da83ff
Replace renderer utility umbrella includes
2026-04-05 19:35:18 +08:00
18f53bd920
Extract bounded additional scene lights
2026-04-05 15:55:48 +08:00
a548e0d0a9
Add directional shadow request planning
2026-04-04 20:03:23 +08:00
9e8810e593
Add depth-only and shadow-caster pass skeletons
2026-04-04 14:27:44 +08:00
03bd755e0a
Formalize material schema and constant layout contract
2026-04-03 16:49:30 +08:00
6636834b35
feat: add unity-aligned shader contract metadata
2026-04-03 00:01:31 +08:00
dd08d8969e
refactor: add minimal material gpu binding
2026-04-02 17:13:53 +08:00
33f16597fa
refactor: formalize builtin pass matching
2026-04-02 16:26:20 +08:00
0fe02fd1b4
feat: add camera culling masks
2026-04-01 01:42:06 +08:00
3373119eee
feat: add basic forward lighting coverage
2026-04-01 00:41:56 +08:00
eb5de3e3d4
Add backpack editor startup scene
2026-03-28 19:26:08 +08:00
9a5c187abc
Add material render state and pipeline caching
2026-03-27 12:18:04 +08:00
90961f01aa
Refactor renderer draw extraction to section-level items
2026-03-27 11:56:23 +08:00
a78593e7e1
Add renderer phase A textured scene path
2026-03-26 20:43:17 +08:00