- Remove GetTextureUnitAllocator/GetUniformBufferManager from public interface
- Remove SwapBuffers from public interface (friend OpenGLSwapChain can still access)
- Add MakeContextCurrent() and GetNativeContext() public methods
- Update integration tests to use MakeContextCurrent() instead of wglMakeCurrent
- Update RenderDoc calls to use GetNativeContext() instead of GetGLContext()
- Remove Device_SwapBuffers_NoErrors test (SwapBuffers no longer public)
- Mark Priority 7 as completed in RHI_Design_Issues.md
- Simplify OpenGL integration test structure
- Enable CTest registration for OpenGL tests
- Refactor test fixtures and device enumeration
- Minor code cleanup and improvements
- Move old test files to new unit/integration structure
- Add OpenGL Test Fixture
- Update CMakeLists.txt for new layout
- Add OpenGL_Test_Restructuring_Plan.md