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4b9a63098e
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Refine editor action shell and add regression tests
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2026-03-27 12:06:24 +08:00 |
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31675e00c8
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Refactor editor shell host layers
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2026-03-26 23:52:05 +08:00 |
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5735e769b0
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Route editor actions by active target
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2026-03-26 22:10:43 +08:00 |
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6467d87b81
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Refactor editor UI architecture
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2026-03-26 21:18:33 +08:00 |
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0651666d8c
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Fix editor scene persistence and XC scene workflow
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2026-03-26 01:26:26 +08:00 |
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56ec2e9b85
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refactor(editor): Phase 1 architecture refactoring
- Decouple Panel from Core::Layer (P0 issue resolved)
- Add EventBus with type-safe event system
- Add ISelectionManager interface with SelectionManagerImpl
- Add IEditorContext for dependency injection
- Update EditorLayer to use new architecture
- Update Application to create and inject EditorContext
New files:
- editor/src/Core/EventBus.h
- editor/src/Core/EditorEvents.h
- editor/src/Core/ISelectionManager.h
- editor/src/Core/SelectionManagerImpl.h
- editor/src/Core/IEditorContext.h
- editor/src/Core/EditorContextImpl.h
This enables future improvements: Undo/Redo, serialization, component extensibility.
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2026-03-25 15:35:00 +08:00 |
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c9e459c179
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Editor: UI panels and GameObject updates
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2026-03-25 01:23:08 +08:00 |
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9fae910854
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Editor: 更新编辑器面板和UI控件系统
- 添加新的UI控件系统(Core.h, ScalarControls.h, VectorControls.h, UI.h)
- 更新SceneManager支持场景层级管理
- 优化SelectionManager选择管理
- 改进InspectorPanel/GameViewPanel/HierarchyPanel等面板
- 更新RHI文档说明Vulkan实现计划
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2026-03-24 20:02:38 +08:00 |
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ac5c98584a
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refactor: rename ui_editor to editor for consistency
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2026-03-24 16:23:04 +08:00 |
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