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943 Commits 1 Branch 0 Tags
4236427fca2f8ec4f89ab49dd45d5c3f7157fdc8
Commit Graph

15 Commits

Author SHA1 Message Date
ssdfasd
4236427fca Group builtin rendering pass metadata 2026-04-05 22:02:52 +08:00
ssdfasd
3dd8867a17 Split builtin pass contract utilities 2026-04-05 19:46:11 +08:00
ssdfasd
2c96f0d164 Formalize forward lighting contract 2026-04-05 15:44:37 +08:00
ssdfasd
ec96d2c7e5 Normalize builtin forward shader bindings 2026-04-05 13:50:52 +08:00
ssdfasd
f407e2d15c Remove legacy object-id and depth-style binding fallbacks 2026-04-05 13:38:50 +08:00
ssdfasd
96a44da2cb Add forward shadow receiving support 2026-04-04 23:01:34 +08:00
ssdfasd
9e8810e593 Add depth-only and shadow-caster pass skeletons 2026-04-04 14:27:44 +08:00
ssdfasd
a3ba08bb99 Share builtin pass layout assembly utilities 2026-04-04 13:48:13 +08:00
ssdfasd
308b3b061c Add builtin unlit surface path 2026-04-03 17:18:46 +08:00
ssdfasd
27014e613e Adopt binding plan for builtin object-id pass 2026-04-03 17:05:38 +08:00
ssdfasd
2de254a16f Generalize builtin pass resource binding plan 2026-04-03 16:59:18 +08:00
ssdfasd
b3c5fb59a0 refactor: drive builtin forward bindings from shader pass resources 2026-04-03 11:51:01 +08:00
ssdfasd
11fb8f3585 refactor: route builtin object-id pass through shader assets 2026-04-02 19:17:22 +08:00
ssdfasd
3373119eee feat: add basic forward lighting coverage 2026-04-01 00:41:56 +08:00
ssdfasd
2a31628db1 Add rendering pass sequence scaffolding 2026-03-30 02:22:17 +08:00
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