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3dd8867a17
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Split builtin pass contract utilities
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2026-04-05 19:46:11 +08:00 |
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cb40da83ff
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Replace renderer utility umbrella includes
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2026-04-05 19:35:18 +08:00 |
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f03a8f63ec
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Consume bounded additional lights in forward-lit
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2026-04-05 16:15:12 +08:00 |
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2c96f0d164
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Formalize forward lighting contract
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2026-04-05 15:44:37 +08:00 |
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96a44da2cb
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Add forward shadow receiving support
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2026-04-04 23:01:34 +08:00 |
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a3ba08bb99
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Share builtin pass layout assembly utilities
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2026-04-04 13:48:13 +08:00 |
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308b3b061c
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Add builtin unlit surface path
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2026-04-03 17:18:46 +08:00 |
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2de254a16f
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Generalize builtin pass resource binding plan
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2026-04-03 16:59:18 +08:00 |
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b3c5fb59a0
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refactor: drive builtin forward bindings from shader pass resources
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2026-04-03 11:51:01 +08:00 |
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9f7d8fd68d
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refactor: route builtin forward pipeline through shader assets
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2026-04-02 19:00:48 +08:00 |
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dd08d8969e
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refactor: add minimal material gpu binding
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2026-04-02 17:13:53 +08:00 |
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618ebed05d
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refactor: route renderer defaults through pipeline assets
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2026-04-01 00:56:48 +08:00 |
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3373119eee
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feat: add basic forward lighting coverage
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2026-04-01 00:41:56 +08:00 |
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2a31628db1
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Add rendering pass sequence scaffolding
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2026-03-30 02:22:17 +08:00 |
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134a80b334
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Fix D3D12 pipeline format mapping and add transparent material scene test
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2026-03-27 13:01:17 +08:00 |
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9a5c187abc
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Add material render state and pipeline caching
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2026-03-27 12:18:04 +08:00 |
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90961f01aa
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Refactor renderer draw extraction to section-level items
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2026-03-27 11:56:23 +08:00 |
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a78593e7e1
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Add renderer phase A textured scene path
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2026-03-26 20:43:17 +08:00 |
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