Commit Graph

18 Commits

Author SHA1 Message Date
3dd8867a17 Split builtin pass contract utilities 2026-04-05 19:46:11 +08:00
cb40da83ff Replace renderer utility umbrella includes 2026-04-05 19:35:18 +08:00
f03a8f63ec Consume bounded additional lights in forward-lit 2026-04-05 16:15:12 +08:00
2c96f0d164 Formalize forward lighting contract 2026-04-05 15:44:37 +08:00
96a44da2cb Add forward shadow receiving support 2026-04-04 23:01:34 +08:00
a3ba08bb99 Share builtin pass layout assembly utilities 2026-04-04 13:48:13 +08:00
308b3b061c Add builtin unlit surface path 2026-04-03 17:18:46 +08:00
2de254a16f Generalize builtin pass resource binding plan 2026-04-03 16:59:18 +08:00
b3c5fb59a0 refactor: drive builtin forward bindings from shader pass resources 2026-04-03 11:51:01 +08:00
9f7d8fd68d refactor: route builtin forward pipeline through shader assets 2026-04-02 19:00:48 +08:00
dd08d8969e refactor: add minimal material gpu binding 2026-04-02 17:13:53 +08:00
618ebed05d refactor: route renderer defaults through pipeline assets 2026-04-01 00:56:48 +08:00
3373119eee feat: add basic forward lighting coverage 2026-04-01 00:41:56 +08:00
2a31628db1 Add rendering pass sequence scaffolding 2026-03-30 02:22:17 +08:00
134a80b334 Fix D3D12 pipeline format mapping and add transparent material scene test 2026-03-27 13:01:17 +08:00
9a5c187abc Add material render state and pipeline caching 2026-03-27 12:18:04 +08:00
90961f01aa Refactor renderer draw extraction to section-level items 2026-03-27 11:56:23 +08:00
a78593e7e1 Add renderer phase A textured scene path 2026-03-26 20:43:17 +08:00