3ac5c34f84
Close SRP backend contract
2026-04-27 17:46:47 +08:00
3b38d65ab8
Align managed raster RenderGraph authoring with URP
2026-04-26 23:32:09 +08:00
de64d9a698
Align Universal renderer ownership with Unity SRP
2026-04-26 22:43:22 +08:00
f4afaf184e
Align builtin and programmable render pipeline selection
2026-04-26 15:20:30 +08:00
4b25457257
Configure default project render pipeline asset
2026-04-26 13:47:09 +08:00
b13cb6506c
rendering: close out backend contract phase 4.1
2026-04-26 01:48:19 +08:00
12b71a319f
chore: snapshot editor work and restore tests
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Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
2026-04-25 22:11:47 +08:00
bc47e6e5ac
tests: remove legacy test tree
2026-04-22 00:22:32 +08:00
3e32f82e37
feat(srp): lock project-side pipeline lifecycle contracts
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Add project asset probes for renderer invalidation, asset invalidation, and runtime release through the public SRP API surface.
Cover the project/Assets bridge path with lifecycle scripting tests and archive the completed project-side SRP bridge plan.
2026-04-20 15:26:33 +08:00
3bdd45b590
feat(srp): bridge project-defined pipeline assets
2026-04-20 15:07:38 +08:00
a615f78e72
feat(srp): formalize renderer contracts and project feature bridge
2026-04-20 15:03:45 +08:00
11a03a4b46
refactor(srp): unify engine managed assembly discovery
2026-04-19 05:17:42 +08:00
5fa209ab5d
refactor(srp): split universal managed pipeline assembly
2026-04-19 05:03:56 +08:00
2b19b4bece
Add SerializeField private field support
2026-04-03 16:19:56 +08:00
a05d0b80a2
feat: expand editor scripting asset and viewport flow
2026-04-03 13:22:30 +08:00