3b945dc6d4
Align renderers to pipeline asset selection
2026-04-27 18:58:31 +08:00
244bdd78c2
Tighten SRP fallback creation semantics
2026-04-26 18:45:15 +08:00
f4afaf184e
Align builtin and programmable render pipeline selection
2026-04-26 15:20:30 +08:00
2ccebb3488
rendering: split managed default backend from fallback pipeline
2026-04-26 12:24:34 +08:00
8eb1f8c5a2
rendering: extract default native scene backend
2026-04-26 01:59:21 +08:00
76452a9c73
refactor(srp): move standalone stage fallback ownership into backend
2026-04-21 23:22:29 +08:00
a2d21e69b6
refactor(srp): move native scene feature registration into backend setup
2026-04-21 23:06:17 +08:00
75cf48f4fe
refactor(rendering): remove unused pipeline factory registries
2026-04-21 20:57:29 +08:00
f2806b0136
refactor(srp): rename native pipeline backend terminology
2026-04-21 19:19:27 +08:00
8a8b72e273
refactor(srp): rename native scene draw substrate contract
2026-04-21 19:06:38 +08:00
01b5e0abcd
refactor(srp): remove managed backend key binding detour
2026-04-21 18:46:43 +08:00
0a4c782122
refactor(srp): remove native directional shadow planning policy seam
2026-04-21 18:19:27 +08:00
f75164a4fa
refactor(srp): move scene setup ownership into managed renderer
2026-04-21 18:05:33 +08:00
2426777cf7
refactor(srp): signal managed camera frame baseline directly
2026-04-21 13:36:09 +08:00
d388c3994b
refactor(srp): split managed camera frame plan baseline policy
2026-04-21 13:23:00 +08:00
abc300fe03
refactor(srp): move camera frame plan policy into managed urp
2026-04-21 12:22:37 +08:00
8e4576de95
refactor(srp): move render scene setup into managed urp
2026-04-21 03:09:08 +08:00
db08861183
refactor(srp): move directional shadow planning policy into managed urp
2026-04-21 03:01:56 +08:00
0e1b96d641
refactor(srp): move directional shadow execution policy into managed urp
2026-04-21 02:49:15 +08:00
e2b2df4c8f
refactor(srp): move shadow caster stage selection into managed urp
...
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
10b092d467
refactor(srp): add renderer backend registry seam
2026-04-20 12:47:25 +08:00
9c8f2ae84c
refactor(srp): let universal assets declare native backend keys
2026-04-19 23:32:41 +08:00
21b790c2f8
refactor(srp): unify mono recorder backend ownership
2026-04-19 23:09:34 +08:00
48bfde28e3
refactor(rendering): formalize pipeline selection and engine asset discovery
2026-04-19 04:31:48 +08:00
2409f479e9
refactor(rendering): route managed scene recording through native scene renderer factory
2026-04-18 01:24:21 +08:00
cf1d6e1c1a
refactor(rendering): extract default pipeline resolution from camera renderer
2026-04-15 21:55:35 +08:00
0c9a67aaca
Rendering: formalize render-pass graph contract
2026-04-15 07:39:28 +08:00
83f55ed5c0
Rendering: formalize render graph recording context
2026-04-15 07:15:48 +08:00
d0ce2d7883
Centralize render-graph recording context builders
2026-04-15 01:18:15 +08:00
1e189ff558
Unify builtin forward phase render graph recording
2026-04-14 21:22:56 +08:00
9980aa9be5
Harden render graph pass capture and feature source-color contract
2026-04-14 21:11:04 +08:00
4c79554050
Graph-ify camera stage render passes
2026-04-14 17:16:08 +08:00
48daaa1bd0
Fix Nahida toon binding and test assets
2026-04-13 21:09:40 +08:00
8848cfd958
chore: checkpoint current workspace changes
2026-04-11 22:14:02 +08:00
39632e1a04
Add gaussian splat integration baseline
2026-04-11 05:37:31 +08:00
fac6e588a8
Formalize gaussian splat prepare-order pass
2026-04-11 03:02:30 +08:00
4111f841d4
Formalize volume shader include context
2026-04-10 01:05:03 +08:00