Commit Graph

43 Commits

Author SHA1 Message Date
0e1b96d641 refactor(srp): move directional shadow execution policy into managed urp 2026-04-21 02:49:15 +08:00
e2b2df4c8f refactor(srp): move shadow caster stage selection into managed urp
- add standalone pass asset factories for camera frame stages\n- let managed pipeline assets declare stage pass asset keys\n- make universal renderer data explicitly own the builtin shadow caster stage
2026-04-21 02:38:56 +08:00
bfc4b90ce6 refactor(srp): bridge universal shadow planning settings into managed asset
- expose directional shadow planning settings on camera request context\n- let the managed universal asset override planner defaults\n- recompute native directional shadow requests only when settings change
2026-04-21 02:19:30 +08:00
5747968fc4 refactor(srp): move universal shadow ownership into asset layer
- track missing render graph scriptcore sources and rendering utility headers

- expose camera request directional shadow control to managed universal asset configuration
2026-04-21 02:03:27 +08:00
4d587c5d0b refactor(srp): move builtin scene feature ownership into renderer features 2026-04-21 01:54:02 +08:00
383d1e9c73 refactor(srp): bind managed native scene renderers per renderer selection 2026-04-21 01:34:13 +08:00
c60f3db80d refactor(srp): make stage capability follow selected renderer 2026-04-21 01:11:03 +08:00
e123e584c8 feat(srp): add camera-driven universal renderer selection 2026-04-21 00:53:35 +08:00
36c0614c14 refactor(srp): finalize universal package split and data-drive default scene passes 2026-04-20 23:40:00 +08:00
7fe922d1c9 feat(srp): add render state block scene draw overrides
- add managed RenderStateBlock authoring types and wire them through DrawingSettings
- let RenderObjectsRendererFeature author depth and stencil overrides for scene draws
- apply scene draw render state overrides inside builtin forward pipeline and document the stage plan
2026-04-20 23:21:04 +08:00
16788fec34 feat(srp): add explicit skybox draw primitive
- add ScriptableRenderContext.DrawSkybox as a public main-scene draw primitive
- route default RecordScene and DrawSkyboxPass recording through explicit draw calls
- expose the new DrawSkybox API in the scriptable render context probe
2026-04-20 23:02:49 +08:00
cd6f9aa4cf feat(srp): add shader pass selection for scene draws
- let DrawingSettings carry an optional shaderPassName across managed and native scene draw APIs
- allow RenderObjectsRendererFeature to author explicit ForwardLit or Unlit scene draws
- exercise the new scene draw pass selection seam in the project render pipeline probe
2026-04-20 22:58:08 +08:00
0319680954 feat(srp): add drawing settings override material seam
- add a managed DrawingSettings seam for scene draw authoring
- let builtin forward scene draws use an override material when provided
- wire DrawObjectsPass and RenderObjectsRendererFeature through the new settings
2026-04-20 22:46:19 +08:00
fece3a84ad feat(srp): add render layer filtering to scene draw
- carry MeshRenderer renderLayer through scene extraction into VisibleRenderItem
- extend native and managed FilteringSettings with renderLayerMask support
- let RenderObjectsRendererFeature author layer-filtered object draws
2026-04-20 22:21:29 +08:00
db7f427112 feat(srp): add render queue range authoring
- add a core RenderQueueRange helper for managed scene draw filtering
- let FilteringSettings and RenderObjectsRendererFeature consume queue ranges directly
- wire the new authoring path into probes and project-side usage
2026-04-20 22:10:18 +08:00
cee65fcf40 feat(srp): add descriptor-driven object draw authoring
- bridge renderer list descriptors into ScriptableRenderContext scene draw calls
- reuse DrawObjectsPass across Universal and project custom renderers
- add RenderObjectsRendererFeature for package-level object draw extension
2026-04-20 22:05:38 +08:00
3df87e941c feat(srp): formalize scene recording and draw entrypoints 2026-04-20 18:54:04 +08:00
a615f78e72 feat(srp): formalize renderer contracts and project feature bridge 2026-04-20 15:03:45 +08:00
59f2249e07 refactor(srp): add asset runtime invalidation seam 2026-04-20 03:06:04 +08:00
d196ec9264 refactor(srp): add renderer data invalidation seam
Introduce ScriptableRendererData dirty/invalidation support so renderer and feature caches can be released and rebuilt within the same managed asset runtime.

Add managed probes and scripting coverage for non-public dirty APIs and for renderer rebuild after invalidation, then archive the completed phase plan.
2026-04-20 02:48:16 +08:00
5e88449e3d refactor(srp): move renderer feature setup into renderer data
Introduce a formal ScriptableRendererData setup seam so renderer feature attachment is owned by renderer data instead of renderer constructors pulling feature caches.

Route lifecycle and reuse probes through the new setup path, lock the non-public setup seam in the API surface probe, and update scripting expectations accordingly.
2026-04-20 02:30:07 +08:00
778913ddcb refactor(srp): make universal renderer execution context-first
Promote ScriptableRenderer renderer-recording context methods to the primary Universal execution seam and route the renderer-driven pipeline through that seam.

Update managed probes and scripting expectations to cover the new non-public renderer recording contract, and archive the completed phase plan.
2026-04-20 02:15:47 +08:00
cd29c8b2bc feat(srp): add renderer-driven pipeline backbone
Introduce renderer-driven and renderer-backed managed pipeline base types in the Universal package.

Move shared renderer-data/default-renderer ownership out of UniversalRenderPipelineAsset, migrate probe assets onto the generic seam, and expose renderer recording/request context types for future SRP expansion.

Update scripting API-surface expectations and validate with build, unit tests, scripting tests, and old editor smoke.
2026-04-20 02:05:17 +08:00
9e6c473186 feat(srp): add managed camera frame planning seam
Expose native camera frame planning controls to managed pipeline assets and renderer features.

Allow managed planning to override fullscreen stage heuristics while keeping CameraFramePlan as the native execution contract.

Add scripting coverage, probe assets, and archive the phase plan after build, test, and editor smoke validation.
2026-04-20 01:48:16 +08:00
58dde75d3d refactor(srp): add managed lifecycle cleanup seams
Invoke managed pipeline disposal and asset runtime cleanup from the native bridge lifecycle. Add Universal renderer and feature cleanup hooks plus regression probes to verify runtime cache teardown semantics.
2026-04-20 01:14:37 +08:00
cbc0ddbd42 refactor(srp): formalize universal renderer selection and caching 2026-04-20 00:16:32 +08:00
ad32d64269 refactor(srp): move universal backend ownership into renderer data 2026-04-20 00:04:24 +08:00
9c8f2ae84c refactor(srp): let universal assets declare native backend keys 2026-04-19 23:32:41 +08:00
20e727e882 refactor(srp): close universal recording composition seam 2026-04-19 17:00:48 +08:00
6c605bbe20 refactor(srp): hide universal recording helpers behind base apis 2026-04-19 16:17:38 +08:00
dc13b56cf3 refactor(srp): collapse universal pipeline wrappers 2026-04-19 15:33:03 +08:00
237a628e2a refactor(srp): rename camera request context surface 2026-04-19 15:20:34 +08:00
8edc68f02b refactor(srp): move recording helpers into universal extensions 2026-04-19 14:42:57 +08:00
f4d4112e2f refactor(srp): move rendering data ownership into universal package 2026-04-19 14:19:57 +08:00
a7cda9375a refactor(srp): move renderer model into universal package 2026-04-19 14:11:25 +08:00
570467a083 refactor(srp): rename first-party renderer package to universal 2026-04-19 14:04:19 +08:00
537d7d99fc refactor(srp): remove managed frame planning hook
- derive fullscreen stage planning from pipeline render-graph support
- trim planning-only APIs from the managed SRP bridge and public surface
- update probes and tests to lock the slimmer SRP API boundary
2026-04-19 13:47:20 +08:00
08e2b38df2 refactor(srp): hide pipeline data behind rendering data 2026-04-19 13:12:26 +08:00
0cea7b80e8 refactor(srp): align renderer api with unity contexts 2026-04-19 13:05:57 +08:00
fe7e6dddf3 refactor(srp): move renderer request helpers out of core 2026-04-19 05:34:43 +08:00
9da85e9ad8 refactor(srp): move rendering data into renderer layer 2026-04-19 05:25:47 +08:00
5fa209ab5d refactor(srp): split universal managed pipeline assembly 2026-04-19 05:03:56 +08:00
7429f22fb1 refactor(rendering): split managed SRP layers and namespaces 2026-04-19 02:38:48 +08:00