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107b320aa7
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Add builtin GaussianSplat forward pass baseline
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2026-04-10 23:11:11 +08:00 |
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17d331afb1
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Connect volumetric lighting to main directional light
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2026-04-09 05:22:03 +08:00 |
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d46bf87970
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Sync editor rendering and UI workspace updates
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2026-04-09 02:59:36 +08:00 |
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6bf9203eec
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Add runtime material buffer bindings
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2026-04-08 19:18:07 +08:00 |
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08c3278e10
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Tighten builtin pass metadata and remove skybox property fallbacks
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2026-04-08 13:13:42 +08:00 |
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2c1c815072
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Formalize builtin shader resource contracts
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2026-04-08 04:44:36 +08:00 |
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442565f176
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resources: remove legacy shader authoring path
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2026-04-07 14:13:26 +08:00 |
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f31fece2ce
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rendering: remove builtin authoring register annotations
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2026-04-07 10:34:20 +08:00 |
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5bfe484f5d
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Formalize builtin fullscreen shaders
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2026-04-07 04:30:26 +08:00 |
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5f9f3386ab
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rendering: unify builtin forward and depth-style shaders
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2026-04-07 03:35:06 +08:00 |
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998df9013a
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rendering: migrate object id shader to unity-style single source
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2026-04-07 00:38:00 +08:00 |
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87533e08f6
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rendering: formalize unity-style shader pass contracts
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2026-04-07 00:34:28 +08:00 |
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9568cf0a16
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rendering: add builtin alpha-test pass support
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2026-04-06 21:05:50 +08:00 |
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33bb84f650
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Lower final color into final output stage
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2026-04-06 16:15:19 +08:00 |
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dc17685099
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Restore panoramic skybox path for skybox integration
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2026-04-06 02:42:08 +08:00 |
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f014ae6e6f
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Formalize cubemap skybox pipeline across backends
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2026-04-06 01:37:04 +08:00 |
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66a6818b89
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Formalize material-driven panoramic skybox path
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2026-04-06 00:39:08 +08:00 |
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8151be0f45
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Add procedural skybox scene coverage
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2026-04-05 23:44:32 +08:00 |
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be2013f3c4
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Split builtin forward scene into opaque and transparent passes
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2026-04-05 23:00:33 +08:00 |
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4236427fca
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Group builtin rendering pass metadata
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2026-04-05 22:02:52 +08:00 |
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3dd8867a17
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Split builtin pass contract utilities
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2026-04-05 19:46:11 +08:00 |
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2c96f0d164
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Formalize forward lighting contract
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2026-04-05 15:44:37 +08:00 |
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ec96d2c7e5
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Normalize builtin forward shader bindings
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2026-04-05 13:50:52 +08:00 |
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f407e2d15c
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Remove legacy object-id and depth-style binding fallbacks
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2026-04-05 13:38:50 +08:00 |
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96a44da2cb
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Add forward shadow receiving support
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2026-04-04 23:01:34 +08:00 |
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9e8810e593
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Add depth-only and shadow-caster pass skeletons
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2026-04-04 14:27:44 +08:00 |
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a3ba08bb99
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Share builtin pass layout assembly utilities
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2026-04-04 13:48:13 +08:00 |
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308b3b061c
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Add builtin unlit surface path
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2026-04-03 17:18:46 +08:00 |
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27014e613e
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Adopt binding plan for builtin object-id pass
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2026-04-03 17:05:38 +08:00 |
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2de254a16f
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Generalize builtin pass resource binding plan
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2026-04-03 16:59:18 +08:00 |
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b3c5fb59a0
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refactor: drive builtin forward bindings from shader pass resources
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2026-04-03 11:51:01 +08:00 |
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11fb8f3585
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refactor: route builtin object-id pass through shader assets
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2026-04-02 19:17:22 +08:00 |
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3373119eee
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feat: add basic forward lighting coverage
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2026-04-01 00:41:56 +08:00 |
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2a31628db1
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Add rendering pass sequence scaffolding
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2026-03-30 02:22:17 +08:00 |
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