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xuanchi/XCEngine
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1,276 Commits 1 Branch 1 Tag
0c9a67aaca91f2390ccdf05686fc3267f8f9fc83
Commit Graph

15 Commits

Author SHA1 Message Date
ssdfasd
0c9a67aaca Rendering: formalize render-pass graph contract 2026-04-15 07:39:28 +08:00
ssdfasd
4c79554050 Graph-ify camera stage render passes 2026-04-14 17:16:08 +08:00
ssdfasd
712f99e723 Refactor rendering frame execution contracts 2026-04-13 22:16:04 +08:00
ssdfasd
8848cfd958 chore: checkpoint current workspace changes 2026-04-11 22:14:02 +08:00
ssdfasd
c79274d6b4 Group rendering extraction files 2026-04-05 21:53:35 +08:00
ssdfasd
18f3f9f227 Split builtin object id pass resources 2026-04-05 20:44:21 +08:00
ssdfasd
3dd8867a17 Split builtin pass contract utilities 2026-04-05 19:46:11 +08:00
ssdfasd
cb40da83ff Replace renderer utility umbrella includes 2026-04-05 19:35:18 +08:00
ssdfasd
8ced88e847 Unify object id rendering with render passes 2026-04-05 18:20:19 +08:00
ssdfasd
f407e2d15c Remove legacy object-id and depth-style binding fallbacks 2026-04-05 13:38:50 +08:00
ssdfasd
a3ba08bb99 Share builtin pass layout assembly utilities 2026-04-04 13:48:13 +08:00
ssdfasd
b8de12b8e3 Add object-id rendering integration coverage 2026-04-04 01:59:28 +08:00
ssdfasd
27014e613e Adopt binding plan for builtin object-id pass 2026-04-03 17:05:38 +08:00
ssdfasd
11fb8f3585 refactor: route builtin object-id pass through shader assets 2026-04-02 19:17:22 +08:00
ssdfasd
6927b4b380 feat: add gpu object id scene picking 2026-04-01 16:44:11 +08:00
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