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0c9a67aaca
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Rendering: formalize render-pass graph contract
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2026-04-15 07:39:28 +08:00 |
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4c79554050
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Graph-ify camera stage render passes
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2026-04-14 17:16:08 +08:00 |
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712f99e723
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Refactor rendering frame execution contracts
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2026-04-13 22:16:04 +08:00 |
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8848cfd958
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chore: checkpoint current workspace changes
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2026-04-11 22:14:02 +08:00 |
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c79274d6b4
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Group rendering extraction files
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2026-04-05 21:53:35 +08:00 |
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18f3f9f227
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Split builtin object id pass resources
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2026-04-05 20:44:21 +08:00 |
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3dd8867a17
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Split builtin pass contract utilities
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2026-04-05 19:46:11 +08:00 |
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cb40da83ff
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Replace renderer utility umbrella includes
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2026-04-05 19:35:18 +08:00 |
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8ced88e847
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Unify object id rendering with render passes
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2026-04-05 18:20:19 +08:00 |
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f407e2d15c
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Remove legacy object-id and depth-style binding fallbacks
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2026-04-05 13:38:50 +08:00 |
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a3ba08bb99
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Share builtin pass layout assembly utilities
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2026-04-04 13:48:13 +08:00 |
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b8de12b8e3
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Add object-id rendering integration coverage
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2026-04-04 01:59:28 +08:00 |
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27014e613e
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Adopt binding plan for builtin object-id pass
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2026-04-03 17:05:38 +08:00 |
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11fb8f3585
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refactor: route builtin object-id pass through shader assets
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2026-04-02 19:17:22 +08:00 |
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6927b4b380
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feat: add gpu object id scene picking
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2026-04-01 16:44:11 +08:00 |
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