Commit Graph

4 Commits

Author SHA1 Message Date
0a3fe842b9 Refactor RHI ResourceView abstraction layer for unified cross-platform interface
- Create unified RHIResourceView base interface with type-specific Initialize methods
- Implement D3D12ResourceView with RTV/DSV/SRV/UAV/CBV support
- Implement OpenGL ResourceView simulation layer using FBO, texture units, and UBO
- Add OpenGLTextureUnitAllocator for managing texture unit bindings
- Add OpenGLUniformBufferManager for UBO binding points
- Add OpenGLFramebuffer for FBO management
- Remove deprecated D3D12 view classes (RenderTargetView, DepthStencilView, etc.)
- Fix ExecuteCommandLists type confusion bug by adding GetNativeHandle to RHICommandList
- Fix test bug where Close() was called before ExecuteCommandLists
- Update all integration tests to use new D3D12ResourceView class
- All tests pass: 144 unit tests + 8 integration tests
2026-03-24 03:49:13 +08:00
3af24bb1bc revert: restore BeginCapture/EndCapture instead of TriggerCapture
TriggerCapture caused incomplete rdc files due to async file writing.
BeginCapture/EndCapture ensures synchronous file write on EndCapture.
2026-03-23 20:23:20 +08:00
6f6bb13da4 add RenderDocCapture to D3D12 quad, sphere, triangle integration tests
- Add RenderDocCapture include
- Initialize RenderDocCapture before D3D12 device creation
- SetDevice after D3D12 device initialization
- TriggerCapture on frame 29 before Present
- Add RenderDocCapture::Get().Shutdown() on exit
2026-03-23 20:14:28 +08:00
45fd25dce3 D3D12: Add triangle integration test with rainbow gradient
- Add triangle test with vertex buffer and custom pipeline state
- Add triangle.hlsl shader with position and color per vertex
- Fix cull mode (NONE) and disable depth test for correct rendering
- Register D3D12_Triangle_Integration CTest
- Add GT.ppm golden image
2026-03-20 19:05:22 +08:00