Commit Graph

30 Commits

Author SHA1 Message Date
08c3278e10 Tighten builtin pass metadata and remove skybox property fallbacks 2026-04-08 13:13:42 +08:00
2c1c815072 Formalize builtin shader resource contracts 2026-04-08 04:44:36 +08:00
442565f176 resources: remove legacy shader authoring path 2026-04-07 14:13:26 +08:00
f31fece2ce rendering: remove builtin authoring register annotations 2026-04-07 10:34:20 +08:00
5bfe484f5d Formalize builtin fullscreen shaders 2026-04-07 04:30:26 +08:00
5f9f3386ab rendering: unify builtin forward and depth-style shaders 2026-04-07 03:35:06 +08:00
998df9013a rendering: migrate object id shader to unity-style single source 2026-04-07 00:38:00 +08:00
87533e08f6 rendering: formalize unity-style shader pass contracts 2026-04-07 00:34:28 +08:00
9568cf0a16 rendering: add builtin alpha-test pass support 2026-04-06 21:05:50 +08:00
33bb84f650 Lower final color into final output stage 2026-04-06 16:15:19 +08:00
dc17685099 Restore panoramic skybox path for skybox integration 2026-04-06 02:42:08 +08:00
f014ae6e6f Formalize cubemap skybox pipeline across backends 2026-04-06 01:37:04 +08:00
66a6818b89 Formalize material-driven panoramic skybox path 2026-04-06 00:39:08 +08:00
8151be0f45 Add procedural skybox scene coverage 2026-04-05 23:44:32 +08:00
be2013f3c4 Split builtin forward scene into opaque and transparent passes 2026-04-05 23:00:33 +08:00
4236427fca Group builtin rendering pass metadata 2026-04-05 22:02:52 +08:00
3dd8867a17 Split builtin pass contract utilities 2026-04-05 19:46:11 +08:00
2c96f0d164 Formalize forward lighting contract 2026-04-05 15:44:37 +08:00
ec96d2c7e5 Normalize builtin forward shader bindings 2026-04-05 13:50:52 +08:00
f407e2d15c Remove legacy object-id and depth-style binding fallbacks 2026-04-05 13:38:50 +08:00
96a44da2cb Add forward shadow receiving support 2026-04-04 23:01:34 +08:00
9e8810e593 Add depth-only and shadow-caster pass skeletons 2026-04-04 14:27:44 +08:00
a3ba08bb99 Share builtin pass layout assembly utilities 2026-04-04 13:48:13 +08:00
308b3b061c Add builtin unlit surface path 2026-04-03 17:18:46 +08:00
27014e613e Adopt binding plan for builtin object-id pass 2026-04-03 17:05:38 +08:00
2de254a16f Generalize builtin pass resource binding plan 2026-04-03 16:59:18 +08:00
b3c5fb59a0 refactor: drive builtin forward bindings from shader pass resources 2026-04-03 11:51:01 +08:00
11fb8f3585 refactor: route builtin object-id pass through shader assets 2026-04-02 19:17:22 +08:00
3373119eee feat: add basic forward lighting coverage 2026-04-01 00:41:56 +08:00
2a31628db1 Add rendering pass sequence scaffolding 2026-03-30 02:22:17 +08:00